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Independent practice for abstract matrix reasoning and the number, logic, arithmetic and verbal questions found in aptitude tests, with an explanation after every answer. Runs entirely in your browser
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1분 만에 확인하기Gridwise: a matrix reasoning trainer. Original, procedurally generated 3×3 matrix puzzles with explanations, hints, timed sessions, mistake review and an adaptive 12-in-12 challenge. Static site, runs entirely in your browser.
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README 전문 보기 ↗A matrix reasoning trainer. Independent practice material for abstract matrix reasoning: 3×3 matrices with one missing cell and six answer options, procedurally generated in the browser, with explanations, hints, timed sessions, mistake review and local progress tracking.
This project is not affiliated with or endorsed by Assessio, does not reproduce Matrigma items, and does not claim that practice results predict any official score.
No build step and no dependencies. Serve the folder with any static file server:
npm run serve # http://localhost:8080/ (node tools/serve.js [port])
or python3 -m http.server 8080, or open index.html through any web server. Opening the file directly from
disk does not work in most browsers because ES modules need an http(s) origin.
Upload the whole folder (or at least index.html, css/, src/) to any static host — GitHub Pages, Netlify,
Cloudflare Pages, an S3 bucket, nginx. No server-side code, no environment variables, no external requests.
Paths are relative, so the site works from a sub-directory too.
npm test # generation sweep + independent QA solver (node:test)
SEEDS=500 npm test # heavier sweep
node tools/gallery.js review/gallery.html 2 # visual review gallery of rendered puzzles
node tools/qa-report.js # writes review/qa-report.md
index.html single page application shell
css/styles.css all styles (responsive, dark mode, reduced motion)
src/engine/ puzzle logic: rng, shapes (D8 symmetry), cells, rules, generate, solver, explain, text
src/render/svg.js cell rendering (SVG, currentColor)
src/app/ UI, session state, storage, content
tests/ node:test suites
tools/ dev server, gallery, QA report
docs/RULES.md supported rules, difficulty definition, correctness checks
docs/CONTRACTS.md module interface contracts
docs/VERIFICATION.md what was verified and known limitations
Puzzle logic never touches the DOM; the app layer calls generateAny/generatePuzzle and the render layer.
Six matrix families run over the whole matrix rather than along rows and columns: snake and spiral counts,
"three of each" divided boxes, a fixed set hidden in noise, column sets, count-plus-composition, and mirrored
rows. A seventh, "Figure with marks", puts two layers in one cell: a figure that turns, flips or changes fill
along one axis while small marks around it combine by a set operation along the other. Applied word problems (journeys, reverse percentages, clock hands, work rates, averages, ages) and
sentence completion join the non-matrix bank. See docs/RULES.md.
Besides matrices, Gridwise generates number series, logical deduction (syllogisms and ordering problems),
fractions, percentages and equation filling, and verbal analogies, all original and seeded. They appear in
practice (family filter "Everything" or "Other question types") and in the mixed challenge. See docs/RULES.md.
#/mock: a fixed set of questions (default 16 in 8 minutes, level tier Standard 1–2, Higher 3–4 or Mixed) on one
clock, with Previous/Next, "Save this question for later", a jump list, answers that can be changed, and
"I am finished". The report is the same as the challenge report (assessment, memorandum, explanations).
#/challenge: two formats, "12 matrices in 12 minutes" (60 s each, cycling seven rule groups with whole-matrix patterns weighted twice) and "16 mixed
questions in 8 minutes" (30 s each: eight matrices plus two each of number series, logic, arithmetic and
verbal questions). Difficulty follows
a stated 1-up/1-down staircase (start at level 3; correct → up one level, incorrect or timeout → down one level,
within 1–6). The report gives a plain-language assessment, a difficulty path, a memorandum of every answer
(your answer, the correct answer, result, time) and the full explanation of each puzzle. Finished challenges are
kept locally so their reports can be reopened. The format is practice only and does not reproduce any
publisher's adaptive algorithm, item bank, timing, scoring or norms.
Six labelled levels (structural features vary by family): Basic (one rule), Intermediate (two), Advanced (three, with count arithmetic and
inner shapes entering the pool), Expert (four rules changing at once; set puzzles with up to six elements) and
Master (five rules at once, complement set operations, two-level series, three-premise logic, compound
arithmetic, rare vocabulary and reversed analogies) and Grandmaster (an attribute coupled to another attribute,
and set puzzles with different operations along rows and columns). Non-matrix questions share their hardest
forms between levels 5 and 6. Higher labels do not guarantee harder puzzles: split and composition have no structural progression, and level-6 coupled attributes can also admit an independent pattern. See the measurements in review/adversarial-review.md.
Five sections: Learn (a matrices method in eight steps, then a guide tab with worked examples for each
other question type), Practise (any question type and level, hints on or off),
Test (mock test, adaptive challenge or timed drill behind one switcher), Results (progress, mistakes,
past reports) and Settings. Older routes (#/guided, #/review, #/progress) redirect.
See docs/RULES.md for the exact definitions.
New attempts, mistakes and assigned test questions contain versioned snapshots of the question, option order, answer, hints and explanation. Review and reports read these snapshots without running the current puzzle generator. Fixed tests snapshot all questions when created; adaptive challenges snapshot each question when its level is assigned.
Older records contain only seeds and results. Their recorded results are retained, but the app labels the original question unavailable instead of silently generating a different one. Unfinished older sessions end safely on reload. Unsupported or damaged snapshots also refuse replay.
Snapshots use more browser storage than seeds. Existing history limits still apply; if a storage
operation fails, the app warns that recent data may only survive in the current tab. See
docs/CONTRACTS.md for the versioned replay contract and review/historical-replay.md for the reproduction.