OhMyGame
OhMyGame은 AI로 게임을 만들 수 있는 오픈소스 스튜디오로, 디자인·구축·플레이테스트·출판을 하나의 앱에서 모델 키와 함께 수행합니다
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Gwent, the card game of The Witcher 3: Wild Hunt (the original in-game version, not the standalone Gwent), remade in Unity for Windows, macOS, Linux, Android and the web.
Play it in your browser, or download it.
This is a fan remake of Gwent, the famous card game of The Witcher 3. I'm aware that CD PROJEKT RED made an official standalone Gwent, but it plays very differently. I'm enthusiastic about the original version and its mechanics, which is one of the reasons I got so immersed in the world of The Witcher 3. So here it is, made nearly from scratch in the Unity game engine.
The latest release:
| Windows | macOS | Linux | Android | Web |
|---|---|---|---|---|
| Download (.zip) | Download (.zip) | Download (.tar.gz) | Download (.apk) | Play in the browser · Download (.zip) |
Windows and macOS ask once before running a game that isn't signed by a known developer (how to allow it). The web version plays everything but multiplayer; its download is a folder to put on any static host.
Playing: Play > Single match, then pick an opponent (or Story: The Witcher 3's Gwent across its lands, collecting the cards). Click a card, then a row, to play it; hold Space (or the button) to pass the round. The main menu's How to play teaches the rules, and How to play lists every control.
Developing: open GwentCardGame/ with Unity 6.6 (6000.6.5f1). Run the tests from Window > General > Test Runner >
EditMode, and build every platform with Gwent > Build > All platforms. See Development.
The docs hold the full details:
| Page | What's in it |
|---|---|
| How to play | Every control, on the desktop and on Android |
| Rules | How the game settles what the cards leave open, and where it differs from The Witcher 3 |
| The AI | The three difficulties and the AI's decks |
| Play on LAN | The lobby, the turn clock, chat, lost connections, rematches, fair play |
| Development | The project's layout and where the game keeps its data |
| Testing | Unit tests, the autoplay and monkey tests, LAN bots |
| The game log | Every event as a line of JSON |
| Builds and releases | Building every platform, the build number, releasing |
| Changelog | What each release brought |
I don't claim ownership of the game idea, the card art or any other material from The Witcher 3: Wild Hunt; all credit goes to its owner, CD PROJEKT RED. This is a non-commercial fan project.
The source code is released under the MIT License; it does not cover the Gwent/Witcher card art, names and other CD PROJEKT RED material. The card art and rules come from matt77hias/Gwent; everything else the game builds on is in Credits.