Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
An NBA card game. Real NBA players (scraped from basketball-reference and the NBA Stats
API) become rated cards with rarities and badges. You draft a fixed cube (8 seats x 3
packs x 11 players + play cards), build a 12-man roster in a deck builder, then play out
games with an auto-battler engine — a possession battle, a multi-channel shot model
(rim / mid-range / three), and roster synergies — either as a one-off game or across a
7-game mini-season.
Built with Next.js 16, React 19, and Tailwind 4, reading player data from a read-only
SQLite database via better-sqlite3.README 전문 보기 ↗An NBA card game. Real NBA players (scraped from basketball-reference and the NBA Stats API) become rated cards with rarities and badges. You draft a fixed cube (8 seats x 3 packs x 11 players + play cards), build a 12-man roster in a deck builder, then play out games with an auto-battler engine — a possession battle, a multi-channel shot model (rim / mid-range / three), and roster synergies — either as a one-off game or across a 7-game mini-season.
Built with Next.js 16, React 19, and Tailwind 4, reading player data from a read-only
SQLite database via better-sqlite3.
# from the repo root
npm install
npm --prefix frontend install
npm run dev
Open http://localhost:3000. The home page links to Draft, My Rosters, and a handful of dev tools (Deckbuilder test, Test UI, Data viewer, Debug/analytics export).
Scripts in data/ scrape player stats from basketball-reference and bios from the NBA
Stats API, merge them into per-player ratings, and write a SQLite database
(frontend/game.db) plus a player headshot/logo set into frontend/public/. The frontend
never touches the network for player data — it only reads game.db at request time
through frontend/src/engine/ratings.ts at build time (npm run build:cards), which computes overall rating, per-skill ratings,
rarity, and badges on the fly. See data/README.md for the exact script order and
dependencies.
data/ Scraper + stats pipeline (Python + Node/Playwright) — see data/README.md
docs/ Game mechanics, card schema, architecture, handover notes, analytics reports
scripts/ npm run analyze / npm run screenshot
frontend/ The Next.js app — see frontend/README.md (npm test, npm run balance live here)
Live at hoops-draft-fvnguyen1.vercel.app
(Vercel project hoops-draft, Root Directory frontend, Node 22.x, deploys from main
via Git integration). Vercel Hobby plan ($0/month) — see
docs/plans/plan_vercel_deploy_2026-09-13.md for the cost/limits breakdown; confirm a
spend alert is set in the Vercel dashboard before scaling past personal use. Required env
vars (NEXT_PUBLIC_SUPABASE_URL, NEXT_PUBLIC_SUPABASE_ANON_KEY,
SUPABASE_SERVICE_ROLE_KEY) are set in Vercel and local frontend/.env.local — see
frontend/supabase/README.md for Supabase setup.
docs/ARCHITECTURE.md — how data flows from scraper to screendocs/game_mechanics.md — the shot/possession model in prosedocs/HANDOVER.md — current state, open balance issues, where to look nextdocs/ROADMAP.md — which plans to tackle in which order (latest three completed listed)docs/plans/ — plan_<topic>_<date>.md, one locked plan per piece of work, from TEMPLATE.mddocs/completed/ — finished plans and reviewsAGENTS.md — conventions and commands for anyone (human or agent) working in this repo