Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
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1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A browser-based incremental idle game where you're a fleet admiral. This
repo is the §10.5 minimal prototype: one closed-form generator stack, one
prestige tier, versioned saves, a dev-only debug panel. See
fleet_admiral_master_design.md and fleet_admiral_technical_spec.md in
docs/projectdocs/ for the full design and architecture. ("Fleet Admiral"
was the working title during design; the project is now named Hyperion
Legacy — see design doc §8.E.10.)
Opens at http://localhost:5173. Debug panel (gear icon, top right) is on
by default locally via .env.local.README 전문 보기 ↗A browser-based incremental idle game where you're a fleet admiral. This
repo is the §10.5 minimal prototype: one closed-form generator stack, one
prestige tier, versioned saves, a dev-only debug panel. See
fleet_admiral_master_design.md and fleet_admiral_technical_spec.md in
docs/projectdocs/ for the full design and architecture. ("Fleet Admiral"
was the working title during design; the project is now named Hyperion
Legacy — see design doc §8.E.10.)
npm install
npm run dev
Opens at http://localhost:5173. Debug panel (gear icon, top right) is on
by default locally via .env.local.
npm run test
Runs the closed-form tick regression test — verifies that one big
offline-style jump produces the same result as many small ticks. This is
the property everything else (offline progression, speed multiplier)
depends on. Re-run this after touching anything in src/lib/game/.
npm run build
Output goes to dist/.
src/
App.svelte game shell: tick loop, autosave, UI
app.css theme tokens (CSS custom properties)
lib/
Starfield.svelte ambient background
game/
model.ts data model, module/resource definitions
tick.ts closed-form tick function + prestige
tick.test.ts closed-form regression test
save.ts versioned save/load, migration stub
format.ts the one number-formatting function
Already set up: this repo lives at github.com/Scythrael/HyperionLegacy and
is connected to Vercel. Push to main → deploys to production. Push to any
other branch → deploys to its own preview URL, shareable with a playtester
(e.g. https://scythrael-hl-test-crystalis.vercel.app/).
VITE_DEV_MODE=true is scoped to Preview only in Project Settings →
Environment Variables (leave Production unset/false). This keeps the debug
panel out of the public production build while keeping it available on
every branch preview URL.
Add one system at a time, playtesting after each:
See SESSION_LOG.md, KNOWN_ISSUES.md, and CUT_FOR_SCOPE.md — keep all
three updated as you go.