Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기An all-in-one, community-powered indie development platform that gives creative people the tools they need to bring their ideas to life.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Monorepo for Sparkdown — a markup language for writing screenplays and
games — and the tools around it: the impower.dev web editor, the
VS Code extension, the language server, the game engine,
and the player.
1. Install IDE: Visual Studio Code
2. In VSCode, install all Workspace Recommended Extensions.
This is an npm-workspaces monorepo. Install once from the repo root, then use
the root launch scripts below — they are the supported way to run things and they
keep the multi-process wiring correct.README 전문 보기 ↗Monorepo for Sparkdown — a markup language for writing screenplays and games — and the tools around it: the impower.dev web editor, the VS Code extension, the language server, the game engine, and the player.
This is an npm-workspaces monorepo. Install once from the repo root, then use the root launch scripts below — they are the supported way to run things and they keep the multi-process wiring correct.
npm install # once, at the repo root — sets up every workspace
| To work on… | Run (from the repo root) | What it does |
|---|---|---|
| The web editor (impower-dev) | npm run web:dev | Launches the editor and the game-preview player together, on auto-picked free ports, and prints the editor URL. Ctrl+C stops both. |
| …forcing a separate-origin player iframe | npm run web:dev:cross-origin | Same, but cross-origin instead of the default same-origin proxy. (web:dev:same-origin is the explicit default.) |
| The VS Code extension (vscode-sparkdown) | npm run vscode:dev | Builds + watches the extension and everything it bundles; press F5 in VS Code to open an Extension Development Host. |
Override the web ports with the EDITOR_PORT / PLAYER_PORT / HMR_PORT env
vars if you need fixed ports.
web:dev instead of launching the two servers yourselfThe editor embeds the game player as an <iframe> and the two connect over a
postMessage/MessageChannel handshake. That handshake needs three things to agree:
the editor's player-origin, the player's editor-origin, and a unique HMR port per
editor. Get any of them wrong — or collide with another running checkout — and the
Game Preview silently stays black even on PLAY (the editor never finishes
connecting; the editor pane itself looks fine). The values are baked into each
Vite bundle at startup, so a page reload won't fix a wrong one. web:dev removes
the footgun entirely: it derives every value consistently and never collides
(every port is chosen free at launch). Just run it and open the URL it prints.
Same-origin mode (the default) additionally exposes window.__preview in the
editor page so you can inspect the live game DOM from the console / devtools.