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Silk Road trade strategy in 3D: lead camel caravans between 7 Anatolian cities, buy low, sell high. Browser game built by Claude Opus 5.5 · İpek Yolu ticaret stratejisi: 7 Anadolu şehri arasında deve kervanı yönet. Claude Opus 5.5 yaptı.
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README 전체를 불러오는 중입니다.
README 전문 보기 ↗?auto bot plays with the same actions as a player and won 12 of 12 seeded runs between
day 158 and day 211; a careless bot that buys camels and random goods went bankrupt in the first season every time.?low tier for phones (measurements).index.html with Three.js r170 from a CDN; models, music and sound are procedural,
with an optional CC0 asset pass loaded on top.[!TIP] Goal: 10,000 akçe in cash and 3 caravanserais of your own before the end of year 5. A faster win earns more stars and a higher score; afterwards you can keep playing in endless mode.
You start in Konya with one caravan (a merchant on horseback and 3 camels) and 200 akçe. Select a caravan, then click a city to send it there. Click a city to open its market: on a good's slider, left sells and right buys, and the preview shows the total, the average price and how far your trade moves the price.
| Action | Mouse / touch | Keyboard |
|---|---|---|
| Select caravan | click the rider or a caravan button | C cycles caravans |
| Send / open market | click a city (or its label) | Tab to a label, Enter |
| Pan | drag | arrows / WASD |
| Zoom | wheel / pinch | + / - |
| Speed | 1x 2x 4x buttons | 1 2 3 |
| Pause menu | pause button | P / Esc (Esc first closes panels) |
| Music / effects / language | settings | M / X / L |
| Fullscreen | settings | F11 |
Settings (master, music and effects volume, TR / EN, Low / High quality, fullscreen) are saved in localStorage
under arena.kervan.settings; the run under arena.kervan.save, the best score under arena.kervan.best.
Turkish is the default language.
| Flag | Effect |
|---|---|
?auto | the game plays itself with a bot that uses the same actions as a player (4x speed, &speed=N to change) |
?debug | fps, draw calls, CPU timings and JS errors on screen; window.kervanSim(seconds) fast-forwards without rendering |
?sim=N | fast-forward N seconds (at 1x) before the first frame |
?low | no shadows, pixel ratio 1, half the particles and trees |
?lang=en / ?lang=tr | language |
?seed=N | fixed world seed |
?nosave | do not write the run to localStorage |
?noassets | skip the optional models, textures, HDRI and sound files (fully procedural) |
The live state is on window.kervan (kervan.state, kervan.sim, kervan.info()).
All prices, goods, costs, caravanserai levels, contracts and events live in one table, ECONOMY, at the top of the
simulation script. The simulation core does not depend on the renderer, so the same rules run headless in Node:
the ?auto bot won 12 of 12 seeded runs between day 158 and day 211 (years 2 and 3), while a careless bot that buys
camels and random goods went bankrupt within the first season in every run.
Serve the folder over HTTP (ES modules do not load from file://):
python -m http.server 8000
then open http://localhost:8000/.
Built by Claude Opus 5.5 with Claude Code from one prompt: prompts/kervan.md. The base game is fully procedural: the terrain, cities, caravanserais, caravans and bandits are merged or instanced low-poly primitives with vertex colours, and the ney-and-frame-drum music, camel bells, footsteps, bazaar murmur and wind are synthesised with the Web Audio API.
An optional asset pass adds Blender-built low-poly models (camels with a nodding head, the caravan leader and guards,
caravanserais, a bazaar corner and landmarks for each of the seven cities), a subtle terrain detail texture, a
parchment grain on the panels, a Poly Haven HDRI for the water on the High tier and CC0 sounds. They load after the
first frame and the procedural versions stay as the fallback (?noassets skips them; the Low tier keeps the
procedural models). Licences: CREDITS.md; file list, sizes and fps before and after:
docs/assets.md. Model scripts: assets/src/.
Kervan is part of the Claude Game Arena series, where each game is built by a Claude model from one prompt. The other games: Hisar · Çay Ocağı · Çini Ustası · Martı · Dolmuş · Peri Golf · Mehter · Boğaz Vapuru · Simit Fırını · Karagöz · Lale Bahçesi
Round 5: Kapadokya Balonu · Ebru · Kırkpınar · Çarşı Kaçışı
Round 6: Topkapı Gecesi · Hamsi · Pamukkale · Mimar Sinan
Kervan, altın saatte alçak poligon bir Anadolu haritasında geçen 3D İpek Yolu ticaret oyunu. Deve kervanlarını yedi şehir arasında yönet, ucuza al pahalıya sat, haydutlara karşı muhafız tut ve 5. yıl bitmeden 10.000 akçe ile 3 kervansaraya ulaş. Kurulum yok; masaüstünde ve telefonda tarayıcıda oynanır. Claude Opus 5.5 tarafından Claude Code ile tek bir prompt'tan yapıldı.
Oyna: https://furkiozknn.github.io/kervan/
MIT, see LICENSE. Third-party assets are CC0, see CREDITS.md.