Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A modern, local two-player 3D Snake game for the desktop browser. Two block-built toy snakes compete for apples
in a square brick arena; in the last 30 seconds of every 90-second round four laser walls close inward until
somebody crashes. Built with HTML, CSS, JavaScript and three.js, no server, no accounts, works offline after
the first load. Designed so an 11-year-old developer can read, change and extend it.README 전문 보기 ↗A modern, local two-player 3D Snake game for the desktop browser. Two block-built toy snakes compete for apples in a square brick arena; in the last 30 seconds of every 90-second round four laser walls close inward until somebody crashes. Built with HTML, CSS, JavaScript and three.js, no server, no accounts, works offline after the first load. Designed so an 11-year-old developer can read, change and extend it.
Status: build under way (Sprint 01 of 20). This repository contains the complete design pack, the reference
concept images, and a 20-sprint plan (docs/sprints/README.md) for a multi-agent build.
npm install
npm run dev # dev server at http://localhost:5173
npm run build # production build to dist/
npm run preview # serve the dist/ build locally
Requires Node 20 (.nvmrc).
npm run lint # ESLint
npm run format # Prettier --write . (safe — .prettierignore excludes docs/** and *.md)
npm run typecheck # tsc --noEmit -p jsconfig.json
npm run test:unit # Vitest: tests/unit/** and tests/sim/**, coverage always on
npm run test:e2e # Playwright: tests/e2e/**, includes the offline/zero-network check
npm run test:visual # Playwright: tests/visual/** against tests/visual/__baselines__/
Full test-layer detail (what each layer covers, gates, bots): docs/qa/QA-STRATEGY.md.
| Path | What |
|---|---|
docs/design/GDD-KOBI-Snake-Design-and-Reference-Pack.txt | The original game design document (authoritative on intent). |
docs/design/DESIGN-DECISIONS.md | Every open question in the GDD resolved into a shipping default (authoritative on numbers and edge cases). |
docs/design/ARCHITECTURE.md | Toolchain, folder layout, simulation model, rendering/UI/audio rules, performance budgets. |
docs/reference/ | The concept images and a catalog explaining what each one locks. |
docs/sprints/ | The sprint plan: README.md is the roadmap; one file per sprint with tickets, acceptance criteria, QA plan and exit criteria. |
docs/process/AGENT-ROLES-AND-WORKFLOW.md | Who builds what (Fable designs, Opus leads engineering and review, Sonnet builds and tests), how a sprint runs, GitHub conventions. |
docs/qa/ | QA strategy, playtest script, playtest records. |
CLAUDE.md | The short rulebook every builder agent reads first. |
aliceagent/kobisnake). Every change is a pull request with CI. Branch protection on
main is applied by the owner from the checklist in the Sprint 01 tracking issue (agents cannot write
repository settings).docs/design/ARCHITECTURE.md.Hosting is Vercel, static, from the dist/ folder Vite builds. Nobody deploys by hand.
| Vercel project | kobisnake (id prj_cE5eSQETJjAtso5htBrzNI1jgAYj), linked to this repository through the GitHub integration |
| Framework preset | Vite, output directory dist (also declared in vercel.json so the repository is the source of truth) |
| Production branch | main — every merge redeploys production |
| Preview | every pull request gets its own preview deployment; Vercel posts the URL as a commit status and a PR comment |
| Production URL | https://kobisnake.vercel.app |
vercel.json is what makes "the game loads nothing from the internet" enforceable by the browser rather than
by good intentions:
'self' and nothing else for scripts, styles, images, fonts,
media, workers and connections (object-src 'none', frame-ancestors 'none'). A <script> pointing at a
CDN is refused by the browser even if one ever slips past code review;Cache-Control: public, max-age=31536000, immutable on /assets/*, whose filenames Vite content-hashes,
and max-age=0, must-revalidate on the page itself so a new build is never served from a stale index;X-Content-Type-Options: nosniff, Referrer-Policy: strict-origin-when-cross-origin, and cleanUrls.Because the policy has no 'unsafe-inline', page CSS lives in src/ui/styles.css rather than in a <style>
block, and Vite emits it as a hashed stylesheet.
Agent sessions cannot reach *.vercel.app or api.vercel.com. Check the commit status GitHub records
instead:
curl -s https://api.github.com/repos/aliceagent/kobisnake/commits/<sha>/status
The Vercel context reports pending → success with the deployment URL in target_url, or failure with
the reason. The team is on the Hobby plan, which caps deployments per day; if the status says
Deployment rate limited, wait for the daily reset rather than retrying in a loop.
CLAUDE.mddocs/sprints/README.md then the current sprint filedocs/design/DESIGN-DECISIONS.md and docs/design/ARCHITECTURE.md