Lexiverse
Lexiverse - 영어 학습자를 위한 AI 기반 문맥 독해 엔진
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Explore the charm of Vietnamese countryside life, learn new vocabulary, earn coins, and treat yourself to your favorite snacks!
Bếp Quê is a language-learning game that helps players learn English and Japanese vocabulary by exploring familiar objects found in a Vietnamese home. Discover objects, type their names correctly, collect coins, and unlock new rooms as you progress.
GOODS array in game.js).No external libraries, backend server, or player account is required.
bep-que/
├── index.html
├── style.css
├── game.js
├── vocab.js
└── assets/
├── start-garden.jpg
├── kitchen-background.png
├── living-room.png
└── bedroom.png
| File | Description |
|---|---|
index.html | Game structure and interface elements |
style.css | Visual design, layout, and effects |
game.js | Game interactions, answer validation, coins, missions, and progress |
vocab.js | Room definitions, vocabulary, objects, and interactive hitboxes |
assets/ | Background images and visual assets |
The game currently includes 86 objects across 3 rooms.
| Room | Number of Objects |
|---|---|
| 🍳 Kitchen | 26 |
| 🛋️ Living Room | 31 |
| 🛏️ Bedroom | 29 |
| Total | 86 |
Each object's interactive area is defined in the rects field, using pixel coordinates based on the original background image size of 1672 × 941 px.
Double-click index.html to open the game in your browser.
Open a terminal in the project directory and run:
python3 -m http.server 8000
Then visit:
Add ?debug to the URL to display the interactive hitboxes. This helps you adjust object positions when developing or adding new objects.
http://localhost:8000/?debug
The quickest way to publish your game online.
main branch and the / (root) directory.Your URL will typically look like this:
https://take-2206.github.io/kotoba_world/
To enter Japanese vocabulary on an iPhone, enable the Japanese keyboard:
Settings → General → Keyboard → Keyboards → Add New Keyboard → Japanese.
Switch to the Japanese keyboard whenever you need to enter Japanese answers.
The Notebook button is located in the upper-right corner of the game interface.
It stores words that players have answered correctly and organizes them into categories for easier review.
To add a new category, such as Living Room, add an entry to the CATEGORIES array at the end of vocab.js, including its corresponding room field.
The notebook only displays vocabulary from rooms that have been unlocked.
ROOMS array in vocab.js.You can adjust the following settings near the beginning of game.js:
ROOM_RATIO — the percentage of correct answers required to complete a room.ROOM_BONUS — the number of coins awarded for completing a room.assets/ directory. Use an image size of 1672 × 941 px.ROOMS array in vocab.js.makeItem(...) and follow the existing data structure.CATEGORIES so the new vocabulary appears in the notebook.Refer to the existing L(...) helper for the Living Room and B(...) helper for the Bedroom to follow the current implementation.
Bếp Quê is designed to run directly in the browser without requiring a player account or backend connection.
Game progress is stored using the persistence mechanism implemented in the current game. Progress may not automatically synchronize across different devices or browsers.
Bếp Quê aims to make language learning more engaging, visual, and accessible by combining English and Japanese vocabulary practice with familiar scenes inspired by everyday Vietnamese life.
Learn new words. Explore every room. Earn coins. Enjoy learning every day! 🌾