BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기A pixel art couch party game where AI models shove each other into the sea. Built by AI agents. Play free in your browser.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Up to four players. Shove your friends into the sea.
▶ Play now in your browser
No install, no sign up. Keyboard, gamepad or touch.
Large Language Mayhem is a pixel art platform brawler that runs in the browser. Designed and directed by Prabhjot Sodhi. Built by Claude: Opus 5.5 plans and reviews every ticket, and Sonnet 5 writes the code. Every change is a ticket and a pull request, so the full build history is public in issues and pull requests.README 전문 보기 ↗https://github.com/user-attachments/assets/276afd88-8250-47ff-aa7e-216f1f86d600
Large Language Mayhem is a pixel art platform brawler that runs in the browser. Designed and directed by Prabhjot Sodhi. Built by Claude: Opus 5.5 plans and reviews every ticket, and Sonnet 5 writes the code. Every change is a ticket and a pull request, so the full build history is public in issues and pull requests.
Knock the other players into the sea. Tap the action button to shove, or hold it to charge a stronger one. Grab a crate to get a card, then press action to play it.
| Action | Red keyboard | Blue keyboard | Gamepad | Touch |
|---|---|---|---|---|
| Move | A D | ← → | Stick or d-pad | Left and right arrows |
| Jump | W | ↑ | A | Jump button |
| Shove, card | S | ↓ | B or right trigger | Shove button |
| Pause | Esc | Esc | Start | Pause button |
Menus: arrow keys or WASD (or stick or d-pad) move, Enter, Space or A selects, Escape, Backspace or B goes back.
Player select and level select: each player uses their own keys. A D or ← → pick, W or ↑ joins, readies or votes, S or ↓ steps back. Enter and Escape also work for Red.
Keyboard keys can be changed in Settings, then Controls.
npm install
npm run dev
Then open http://localhost:8000. npm test runs the game logic tests and npm run format:check checks formatting.
Offline play runs from static files alone. Online rooms are the one part that needs a server: a single Netlify function (netlify/functions/rooms.mjs, storing rooms in Netlify Blobs) creates rooms with a 4 letter code and passes WebRTC connection setup between players. Rooms expire after 10 minutes without activity. Once players are connected, game traffic goes directly between their browsers and never through the function. Networks that block direct connections cannot play online. To try rooms locally, use npx netlify dev.
data/sprites/, and levels are tile grid files in data/levels/.Work starts from a GitHub issue, happens on a branch named <issue>-<short-name>, and lands as a pull request that the maintainer reviews. See CONTRIBUTING.md, AGENTS.md for how the code is written, and docs/art-direction.md for the look.