AI Decision System
Replayable, offline-verifiable records for AI-assisted go/no-go decisions: experiment promotions, typed model answers and human-approved actions.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기A native UI library for Rust
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗limn-omega.vercel.app: the guides, and every component running in your browser.
A native UI library for Rust. An application describes its window as a tree of elements; limn lays it out, keeps the state of every control by its ID, and produces drawing commands for a backend to paint.
fn view(state: &State, palette: ComponentPalette) -> Element {
Element::column(vec![
Element::text(format!("Count: {}", state.count)).foreground(palette.text),
Button::new("increment", "Increase", palette).render(),
])
.gap(16.0)
}
nix-shell # compiler and window libraries
cargo run -p limn-egui --example counter # the smallest application
cargo run -p limn-gallery # every component
dx serve --hot-patch -p limn-gallery --features hot # the gallery with hot reload
cargo test -p limn -p limn-egui -p limn-gallery # the tests
Everything is in docs/.
| If you want to | Read |
|---|---|
| Build your first window | Getting started |
| Understand the model | Concepts |
| Arrange elements | Layout |
| See what components exist | Components |
| Change colors, corners and pace | Theming, Tokens |
| Know what animates and how to stop it | Animation |
| Test without a window | Testing |
| Edit your application while it runs | Hot reload |
| Browse and edit components live | Gallery and hot reload |
| Receive native file drops or opt into Selection text | File drops and text: APIs, decisions and lifetimes |
| Add a component | Contributing a component |
site/ is the documentation site: the guides in docs/, and a page
per gallery page with the components running in WebAssembly.
sh site/build-gallery.sh # the gallery, for the browser
cd site && npm install && npm run dev
It is published from a local build, because the gallery is compiled from
Rust: cd site && vercel build --prod && vercel deploy --prebuilt --prod.
| Crate | Purpose |
|---|---|
limn | The library: elements, layout, events, animation and components. No backend dependency. |
limn-egui | Backend: paints a frame with egui and wgpu and translates its input. |
limn-editor | The text document behind the code editor: rope, selection, search. |
limn-language | Syntax highlighting with tree-sitter and an LSP client. Optional, behind the syntax feature. |
limn-dnd | Receive-only Copy drops and opt-in Selection text on Linux/Wayland, sharing a bounded owner; legacy outgoing drags. Default attachment stays DnD-only; stock-SDK clipboard backend wiring is pending. Safety and lifecycle. |
limn-gallery | The component gallery. Not published. |
Version 0.1, on crates.io. Before 1.0 a release may change the API; the changelog says what each one changed.
What is missing, accessibility first, is in the roadmap; what has shipped, in the changelog.
openADE, a native Rust development environment for working with coding agents.
Licensed under either of the Apache License, Version 2.0 or the MIT license, at your option. Unless you say otherwise, what you contribute is licensed the same way.
| Write a renderer | Backend contract |