BeamNG.Earth
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MagicMobile is a native iOS Commander game powered by an embedded XMage rules
engine. The active product is the SwiftUI app in apps/ios, with portrait and
landscape play, local deck building/import, and on-device games against XMage AI.
XMage owns rules, legal choices, priority, the stack and authoritative game state.README 전문 보기 ↗MagicMobile is a native iOS Commander game powered by an embedded XMage rules
engine. The active product is the SwiftUI app in apps/ios, with portrait and
landscape play, local deck building/import, and on-device games against XMage AI.
XMage owns rules, legal choices, priority, the stack and authoritative game state.
The signed product uses apps/ios/native-engine.yml and the existing
com.calebfeliciano.magicmobile identity. apps/ios-ondevice is an engineering
inspection harness. Fixture previews exercise the real presentation code with
prepared states; they do not establish real-engine gameplay acceptance.
Use /Applications/Xcode.app/Contents/Developer for Xcode tooling. Lightweight
presentation and protocol checks can run without launching a simulator:
swift test --package-path apps/ios --jobs 2
swift test --package-path packages/ondevice-engine/swift --jobs 2
For native linking, follow the engine documentation and use the verified native
artifact preparation/release scripts. Regenerate the native project, when needed,
with xcodegen generate --spec apps/ios/native-engine.yml. A native app requires
a compatible compiled engine; a successful presentation test is not a substitute.
Docker and the old hosted gateway are not prerequisites for the native product.
The app's Updates menu shows its installed version/XMage revision, bundled release notes, and links to upstream XMage news. New upstream cards and abilities arrive through a tested app release, not automatic executable downloads.
The maintenance workflow
runs detection weekly on Mondays at 09:23 UTC when enabled on main. Manual
detect runs use the same path. It inspects pinned upstream Git objects and
produces a change report without executing the new engine. The separate Codex
heartbeat provides review/notification follow-up.
The maintenance guide documents the remaining sequence: review the report, prepare a candidate, regenerate and review the catalogue, validate engine/app compatibility, publish a draft PR, then review, merge and release. Candidate builds, PR publication, native signing and TestFlight delivery are explicit steps; the weekly job does not automatically merge or ship.
| Path | Role |
|---|---|
apps/ios | Active native iOS product and its unit/UI tests |
apps/android | Native Android (Compose) port of the iOS app |
packages/ondevice-engine | Embedded XMage engine, native bridge and verification |
apps/ios-ondevice | Engineering inspection harness |
apps/multiplayer-server, services/table-relay, supabase | Online play: self-hosted engine server, cross-play table relay and matchmaking schema |
apps/site | Download website |
scripts/ios, scripts/release, release/ | Release tooling and delivery records |
scripts/magicmobile-maintenance | Upstream detection and reviewed update preparation |
The earlier web app, hosted XMage gateway and TypeScript packages were removed; they are preserved at the archive/legacy-web tag, with their docs in docs/archive.
The on-device workflow runs engine/protocol and portable app checks for native
changes on PRs and main. Full simulator and native release gates remain separate.
Simulator fixtures, real JVM games, native compilation/linkage, physical iPhone play, multiplayer acceptance and TestFlight availability are recorded separately. See the release report for remaining device checks. EDHREC currently uses an explicit website handoff; deck paste supports Moxfield and Archidekt text exports.