BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
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Classic arcade games tend to tangle state, rendering, and timing into code that
is hard to test, debug, or extend. This project rebuilds them with
MVT (Model-View-Ticker) - an architecture that separates state from
presentation, giving you deterministic models, stateless views, and
frame-consistent rendering.
Each game is a self-contained module under site/src/games/ / with its own
data, models, and views. A Cabinet manages game selection and delegates to
the active game session.
Learn the architecture, conventions, and patterns:
Read the docsREADME 전문 보기 ↗Classic arcade games tend to tangle state, rendering, and timing into code that is hard to test, debug, or extend. This project rebuilds them with MVT (Model-View-Ticker) - an architecture that separates state from presentation, giving you deterministic models, stateless views, and frame-consistent rendering.
The site's home page is the Arcade: every game and demo as a card, to search by name, tag or description, and to play in the page. It is built with MVT too, in HTML.
| Game | Description |
|---|---|
| Astrovoid | Blast space rocks in a vector-art void |
| Burrow Bust | Dig tunnels, pump up moles and salamanders |
| Crumb Chase | Gather crumbs in a hedge maze, dodge the cats |
| Dojo Duel | Karate duel, first to three points |
| Fenceline | Fence off a meadow, pen sheep, dodge dust devils |
| Fuel Run | Side-scrolling shooter; bomb fuel to keep flying |
| Galaxy Raiders | Shoot down waves of diving drones |
| Kwazy Cactii | Match three or more cactii |
| Neon Monsoon | 1990s-style vertical bullet hell |
| Demo | Description |
|---|---|
| Boids | A flock from three simple rules, every parameter on a slider |
| Boids in 3D | The same flock model, drawn with three.js, with an HTML panel |
| Falling Sand | Sand and water in a tank: a stress test of the game loop |
| Fruit Machine | One model, four views: Pixi, three.js, an HTML panel, a terminal |
| Reordering Lists | Rows of cards sliding into place as a script reorders them |
Each game and demo is an entry: a self-contained module under
packages/sites/arcade/src/entries/<id>/ with its own data, models, and views, and
a start/ directory that tells the Arcade how to list it and load it.
| Layer | Technology |
|---|---|
| Language | TypeScript (strict mode) |
| Rendering | Pixi.js, Three.js, HTML |
| Animation | GSAP |
| Build | Vite |
| Linting | ESLint + TypeScript ESLint |
| Formatting | ESLint Stylistic |
npm install
npm run dev
| Command | Description |
|---|---|
npm run dev | Start the three sites' dev servers, with hot reload: open http://localhost:5173/arcade/, where the docs are at /docs/ and the playground at /playground/. Ctrl+C stops all three |
npm run dev:https | The same, with the Arcade over HTTPS, with a self-signed certificate, so a phone on the network gets sound |
npm run build | Type-check with tsc, then build the Arcade, the playground and the docs for production |
npm run build:playground | Build the playground alone |
npm run preview | Preview the production build locally |
npm run lint | Check lint and formatting rules |
npm run lint:fix | Apply ESLint and ESLint Stylistic auto-fixes |
Learn the architecture, conventions, and patterns: Read the docs
AI agents: see AGENTS.md for compressed orientation.
An npm workspace: the libraries, published under the @mvtjs npm scope,
the sound chips audio90, the visual testing package v-snap, and private
packages for everything else.
packages/ Every package: the libraries (@mvtjs/utils, @mvtjs/pixi,
@mvtjs/three, @mvtjs/html, audio90), and the private
ones: the Arcade, the playground, the docs, the benchmarks,
the checks and the lint rules
notes/ Proposals, tasks, and the archive of finished work
packages/
├── libraries/
│ ├── utils/ Renderer-agnostic helpers (the view tick API, watch, SlotList, tweens, metronome); JSX base at ./jsx
│ ├── pixi/ The view tick API for Pixi containers, performance metrics, and Pixi's JSX runtime
│ ├── three/ The view tick API for three.js objects, pointer picker, and its JSX runtime
│ ├── html/ The view tick API for DOM elements, and its JSX runtime
│ └── audio90/ The Audio80 and Audio90 sound chips, their tracker notation and sequencer
├── tools/
│ ├── v-snap/ Visual snapshot tests for canvas and HTML views, as Vitest projects
│ └── eslint-plugin/ This repo's lint rules (private for now)
├── sites/
│ ├── arcade/ The Arcade, its games and demos (private)
│ ├── playground/ An editor in the browser that runs small MVT projects (private)
│ └── docs/ The documentation (VitePress, private)
└── tests/
├── benchmarks/ Performance benchmarks (private; npm run bench)
└── checks/ Tests that the packages still fit together as decided (private)
packages/sites/arcade/src/
├── arcade/ The Arcade, the home page (HTML JSX)
├── entries/ Every game and demo, one directory each, and the catalogue
│ └── <id>/ Self-contained entry (start/, data/, models/, views/)
├── entry-types/ What an entry is, and how it starts
├── runner/ The entry host, which runs one entry of any renderer, and the page's sound
└── shared/ The site's shared views (overlay, input, perfmon)