ShadowOfTheColossus-PC
Shadow of the Colossus(PS4, CUSA08809)의 네이티브 윈도우 포트 – 직접 게임 덤프를 가져와 실행
메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A digital dice tray for the Mythic Game Master Emulator family of solo tabletop-RPG tools. It runs in the browser, works fully offline, and needs no install and no build step.
Use one of these:
mythic-toolkit.html from the latest
GitHub Release.
Open it from disk. It holds the whole app.index.html in the
browser. It works over file://, with no server.Deploy static content to Pages workflow
(.github/workflows/static.yml) publishes the repository to GitHub Pages
on every push to main.Each tool is a tab. The Mythic GME tab opens first.
| Tab | What it does |
|---|---|
| Mythic GME | Full Mythic GME 2e: Fate Questions, Chaos Factor, the Expected Scene test, Threads and Characters Lists, Thread Progress Tracks, and an editable Random Event Focus Table. |
| Published Adventures | "Deconstruct The Known" (Mythic Magazine #50): play a published adventure with an Adventure Die, Crisis Scenes, and an Adventure Meaning List. It shares the Chaos Factor, Scene, and Lists with the Mythic GME tab. |
| 3-Act Story | The Mythic 3-Act Story Structure worksheet (Mythic Magazine #42): Story Beats and Act Events across three Acts, then Resolution and Closing Scenes. |
| Node Narratives | "Node Based Narratives" (Mythic Magazine #71): a Node Sheet of Scene, Event, Thread and Character Nodes and their Connections replaces the Lists. Altered Scenes, Interrupt Scenes and Random Events move along the Connections to an Influence Node. It shares the Chaos Factor, Scene, and Expected Scene with the Mythic GME tab. |
| Game Master | One-Page Mythic: Ask the GM, Discover Meaning, Random Events, and an optional weighted Random Inspiration Source list. |
| Adventure Crafter | Themes and Plot Points. |
| Location Crafter | Regions, Areas, and Progress Points. |
| Creature Crafter | Creature descriptors, abilities, and behavior. |
| Character Crafter | NPC descriptors, stats, and behavior. |
| Mystery Matrix | Clues and Suspects, connections, and the Clincher. |
| Player Emulator | A solo player emulator from Cloud Empress: Solo Protocol: PC Response Charts, NPC moods, and an encounter mood verdict. |
| Triple-O | Triple-O: The Player Character Emulator by Cezar Capacle: play from the GM's seat. Trait Sheets for each character, the Triple-O Check (Obvious / Option / Odd) for Actions, Questions, Group Actions and Checks, Double-Down, and the 14 d66 spark and specific tables. |
Two panels are always below the active tab:
Right-click a tab to show it in a second pane on the right (split view). ⚙ Settings has the theme. The default theme, Mythic GME, follows the look of the Mythic GME 2e book. Case file, Fantasy, Sci-fi and Horror are dark themes. Click ? in the header for the help overview.
The Campaign dropdown in the header switches between campaigns. Each campaign has its own tab state and its own log.
The app saves to the browser's sessionStorage. Your data clears when you
close the browser tab. To keep campaigns, do one of these:
Dropbox sync keeps every campaign in one JSON file in your Dropbox, in
Apps/<app name>/Mythic Toolkit campaigns.json. It is off by default. The app
sends nothing to the network until you click Connect.
files.content.write and
files.content.read. Click Submit.After that, the app uploads a few seconds after each change. It checks Dropbox when the tab opens or comes back to the foreground. If this tab and Dropbox both changed, the app merges them campaign by campaign. It asks only about a campaign that changed on both sides, and it can keep both copies.
The app key is not a secret. Do not put the app secret anywhere in the app.
The test suite in tests/ drives the real app in a headless Edge or Chrome.
It needs Node and no npm packages.
node tests/run.mjs
Exit code 0 means all tests passed. You can also open tests/tests.html in
a browser. See tests/README.md for the layout and coverage.
scripts/build-singlefile.mjs puts every stylesheet and script from
index.html into one file, dist/mythic-toolkit.html.
node scripts/build-singlefile.mjs
The release.yml workflow (.github/workflows/release.yml) runs this script
on every push to main. It publishes the file as a GitHub Release, tagged
v1, v2, and so on.
| Path | Contents |
|---|---|
index.html | The page shell and the ordered list of scripts. |
css/ | app.css (design tokens and components) and the EasyMDE vendor CSS. |
js/app/ | The app: one classic script per area, loaded in NN- order. |
js/vendor/ | marked.js, DOMPurify, and EasyMDE, saved locally for offline use. |
tests/ | The browser test suite. |
scripts/ | The single-file build script. |
LICENSE, NOTICE.md | The CC BY-NC 4.0 license and the attribution. |
To change the code, read AGENTS.md first. It explains the render/wire pattern for each tab, the state model, the import sanitizer, and the mistakes to avoid.
This is an unofficial fan tool. It is not made or endorsed by Word Mill Games. It is free and non-commercial. It does not include the rule books.
The project is licensed under CC BY-NC 4.0 (see LICENSE). The vendor libraries keep their own licenses.
This work is based on Mythic Game Master Emulator Second Edition, One-Page Mythic Game Master Emulator, The Adventure Crafter, The Location Crafter, The Creature Crafter, and Mythic Magazine, by Tana Pigeon, published by Word Mill Games under CC BY-NC 4.0. The Player Emulator adapts tables from Cloud Empress: Solo Protocol.
NOTICE.md has the full attribution, the list of changes, and the vendor library licenses.