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Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Nebula는 Unity용 네트워킹 패키지로, 하나의 게임 월드를 여러 전용 서버에 분산하고 실행 중에 엔티티를 전송한다
Nebula is a Unity networking package that distributes one game world across multiple dedicated servers and transfers entities between them at runtime.
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README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Middleware for dynamically meshed multiplayer game servers, Unity-first: Unity dedicated-server workers that hand
entities to each other, an orchestrator that assigns world containers to workers and hosts the control plane, and a
gateway clients connect to. One player build runs every role; the orchestrator keeps the control plane and every
saved entity in SQLite or PostgreSQL.
Nebula ships as a Unity package, com.1by3.nebula, and a command-line tool, nebula, that installs the package
into a Unity project, runs the mesh locally and deploys it to a cloud provider.README 전문 보기 ↗Middleware for dynamically meshed multiplayer game servers, Unity-first: Unity dedicated-server workers that hand entities to each other, an orchestrator that assigns world containers to workers and hosts the control plane, and a gateway clients connect to. One player build runs every role; the orchestrator keeps the control plane and every saved entity in SQLite or PostgreSQL.
Nebula ships as a Unity package, com.1by3.nebula, and a command-line tool, nebula, that installs the package
into a Unity project, runs the mesh locally and deploys it to a cloud provider.
iwr https://windows.nebula.1by3.co -useb | iex # Windows
curl -sSf https://install.nebula.1by3.co | sh # Linux / macOS
Then, inside your Unity project: nebula setup, nebula init, nebula build, nebula start --open-ui.
The docs at nebula.1by3.co have the tutorial and the guides.
This repository is itself a Unity project (6000.x) with the package embedded, so the middleware can be opened, compiled, tested and built on its own.
Packages/com.1by3.nebula - the package: runtime, editor tooling (menus, NebulaBuild, world authoring),
World/ cell streaming, Runtime/ControlPlane/ the hosted control plane and its mirrors,
Runtime/Persistence/ entity persistence, Services~/ the standalone .NET orchestrator and gateway (with the
SQLite/PostgreSQL storage), vendored LiteNetLib, EditMode tests. Consumers reference it from Packages/manifest.json
(nebula init does this) or embed a copy (nebula init --embed).Assets/Resources/NebulaConfig.asset - this project's config; every consuming project has its own.cli/ - the CLI's sources (.NET 10, one self-contained executable per platform), its install scripts and the
packaging script that builds the release archives.website/ - the docs site (Fumadocs). cd website && npm install && npm run dev; npm run gen regenerates
the CLI and API references from the sources.docs/architecture.md - the design. docs/cli.md - the CLI. docs/prototype.md - how the pieces fit.Tools/typecheck.ps1 - Editor-free compile check of every assembly; Tools/smoke-test.ps1 - unattended mesh run
that reports handovers; Tools/gen-meta.sh - deterministic .meta files.The ShooterGame demo that exercises all of this is a separate project (it uses licensed art that cannot be redistributed); it consumes this repository through the package like any other game.
Nebula is source-available under the PolyForm Noncommercial License 1.0.0. You can use and modify it for
any noncommercial purpose (personal projects, research, education, charities and similar organizations) for free.
Commercial use needs a separate license: contact 1by3 at 1by3.co. It is not open source. Vendored
LiteNetLib (Packages/com.1by3.nebula/ThirdParty/LiteNetLib) keeps its own MIT license.
Open this folder in Unity to work on the package; Tools/typecheck.ps1 compiles everything without the Editor.
dotnet run --project cli/Nebula.Cli -- <args> runs the CLI from source. A game project next to this checkout can
use the working copy directly with "com.1by3.nebula": "file:../../nebula/Packages/com.1by3.nebula" in its
manifest.
Releases are tags vX.Y.Z; the CLI's version (cli/Nebula.Cli/Nebula.Cli.csproj) and the package's
(Packages/com.1by3.nebula/package.json) match the tag, and nebula init pins the package to the tag of the CLI
that ran it.