OhMyGame
OhMyGame은 AI로 게임을 만들 수 있는 오픈소스 스튜디오로, 디자인·구축·플레이테스트·출판을 하나의 앱에서 모델 키와 함께 수행합니다
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기First-person surreal horror in the Backrooms, where your camcorder sees what you can't. Godot 4.7, in development.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗First-person surreal horror in the Backrooms, where your camcorder sees the doors, marks and monster you can't.
Landing page · No public build yet: it runs from source (see below).
You were closing up the furniture store when you found a wall in the back outlined in duct tape, and you walked through it. Now there is carpet that never dries, a hum that never stops, and fluorescent light falling on rooms nobody built. Every place down here is a copy of a real place, dubbed from a dub until the details slip: doors with no handles, signs that almost read, rooms bigger inside than out. Your camcorder shows what the place really is, including the thing that hunts the halls by sound. You will die often; your tapes sell for salvage at a company post near the entrance, you buy a flashbulb, flares and quieter shoes, and you take the stairwells deeper, where the copy gets worse.
All stills and clips come from the game's own capture harness: an autoplay bot on a random seed, nothing hand-posed.
pipeline/manifests/.review/scores.csv and review/critiques/, with every complaint triaged in review/LEDGER.md.progress/ show the whole history, one dated image at a time.Needs Windows, Git LFS (models, textures and audio are stored in LFS) and Godot 4.7.2.
winget install GodotEngine.GodotEngine; git lfs install; git clone https://github.com/Samizdat-Publications/noclip.git; cd noclip; & ".\Play NOCLIP.bat"
WASD to move, mouse to look, Shift to sprint, Ctrl to crouch, hold right mouse for the camcorder, F for the flashbulb, G for a flare, F3 for the performance overlay, Esc to pause.
Props are Sketchfab models used under Creative Commons Attribution 4.0. All were changed for the game: rescaled to meters, re-oriented and re-exported to glTF, with the further changes noted.
| File in game | Title (link) | Author | Licence | Changes beyond rescale and re-export |
|---|---|---|---|---|
| prop_crt_monitor_sf.glb | CRT Monitor (remodel) | ECEL_GAMES | CC BY 4.0 | Meshes merged |
| prop_cardboard_box_sf.glb | Box | Artem Goyko | CC BY 4.0 | Meshes merged |
| prop_office_chair_alt_sf.glb | Office chair (used) | SlagPerch 3D | CC BY 4.0 | Decimated from 35972 to 14999 triangles |
| prop_folding_chair_sf.glb | Simple metal foldable chair | neverfollow81 | CC BY 4.0 | Meshes merged |
| figure_tape.glb | Eric Rigged 001 - Rigged 3D Business Man | Renderpeople | CC BY 4.0 | Animations and shape keys dropped, textures replaced by one neutral material, armature kept |
| prop_tripod_sf.glb, prop_tripod_camcorder.glb | Camera With Tripod | FatWasHere | CC BY 4.0 | Camera parts removed, tripod legs kept; one version carries the game's camcorder |
| prop_vhs_tape_sf.glb | Retro Vhs Tape (Game Ready) | erlangga da | CC BY 4.0 | Laid flat, scaled to 187 mm; ten copies also stand in the tape crate |
The full change log per model is in docs/CREDITS.md. Fonts on the landing page are VT323, IBM Plex Mono and Archivo Narrow from Google Fonts (SIL Open Font License).
NOCLIP is an original game inspired by Backrooms internet folklore. Its world, creature, company and wallpaper are its own.
Code is MIT (see LICENSE). Third-party assets listed above keep their own licences.
| prop_tape_crate.glb |
| Plastic Crate |
| Dabbre |
| CC BY 4.0 |
| Joined with ten VHS tapes |
| prop_worklight_sf.glb | Industrial Work Light | denis_cliofas | CC BY 4.0 | Scaled to 1.75 m |
| prop_worklight_box_sf.glb | Work Light | HippoStance | CC BY 4.0 | Scaled to 0.40 m |
| camcorder_v2.glb | Panasonic NV-G120 VHS-C CAMERA | PetyaPetr | CC BY 4.0 | Brand logo meshes deleted |
| prop_water_cooler_sf.glb | Water-Cooler | GroundZer0 | CC BY 4.0 | Meshes merged |
| prop_filing_cabinet_sf.glb | Rusty Filing Cabinet | Amiel Goco | CC BY 4.0 | Drawers left staggered, merged |
| prop_step_ladder_sf.glb | Step Ladder | louis-muir | CC BY 4.0 | None |
| prop_mop_bucket_sf.glb | Mop Bucket & Safety Cones | Props | GAMICO | CC BY 4.0 | Cones deleted, joined with the mop below |
| prop_mop_bucket_sf.glb (mop) | Mop | ZachWilkins1997 | CC BY 4.0 | Placed leaning in the bucket |
| prop_cubicle_panel_sf.glb | Office Desk_7_MB | Mehdi Shahsavan | CC BY 4.0 | Two partition panels cut out, fabric UVs remapped, darkened, feet added |
| prop_office_desk_sf.glb | Office Desk - 18MB | Mehdi Shahsavan | CC BY 4.0 | Non-uniform rescale to 1.60 x 0.80 x 0.75 m |
| prop_stack_chairs_sf.glb | Aged Plastic Garden Chair | Nikoleta.Zhecheva | CC BY 4.0 | Five copies nested in a stack |