Doop
Doop: 오픈소스 멀티플레이어 디자인 캔버스 및 AI 에이전트용 MCP
AI 팀이 Blender로 만든 포토리얼 Palace of Fine Arts와 iPhone용 웹 투어
Photoreal Palace of Fine Arts built in Blender by a team of AI agents, and its iPhone-ready web walkthrough. Live: https://pfa-walkthrough.3d-render-blender-3rd-attempt-building.workers.dev
디자인Python · JavaScriptGitHub @dkhh10온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Palace of Fine Arts, photoreal Blender build and web walkthrough
A photoreal 3D model of the Palace of Fine Arts in San Francisco (the 1974 concrete reconstruction), built in Blender 5.2
entirely by scripts and lit at golden hour, then turned into a web walkthrough that runs in a browser and on an iPhone.
The whole thing was built by a team of AI agents (Claude Code) directed by one person over September 2026; every decision,
score and cost is on record in docs/.README 전문 보기 ↗A photoreal 3D model of the Palace of Fine Arts in San Francisco (the 1974 concrete reconstruction), built in Blender 5.2
entirely by scripts and lit at golden hour, then turned into a web walkthrough that runs in a browser and on an iPhone.
The whole thing was built by a team of AI agents (Claude Code) directed by one person over September 2026; every decision,
score and cost is on record in docs/.
dkhh10.github.io/palace-of-fine-arts-3d serves the docs/ folder, so the HTML pages open as pages rather than as source.
| path | what |
|---|---|
| CLAUDE.md | the operating rules the agents worked under (conventions, casting, definition of done) |
| scripts/ | every Blender build script (architecture, ornament, materials, environment, lighting), QA cameras, comparison tools, watchdog |
| export/ | the web pipeline: export set, decimation, bakes (lightmaps, PBR, impostors), packing, tiers, manifests |
| web/ | the three.js viewer (Vite), capture tools, tests, deploy script |
| docs/ | mission, reference sheet, decisions log, status handoff, 26 QA rounds, code reviews, briefs, delivery notes, retrospectives |
| renders/ | previews, QA comparison sheets and viewer captures at 960 px (full-size files are in the Release, see below) |
| reference/ | measurements, OpenStreetMap footprints, photo index and crops (all photos from Wikimedia Commons, see ATTRIBUTION.md) |
| assets/ | textures and material sources; the .blend files themselves are in the Release |
Git holds only files under 2 MB. The Blender files (assets/*.blend, master_delivery.blend), the 4K hero renders and the
flythrough test are attached to the GitHub Release assets-v1. Drop the .blend files into assets/ and the master into the
repo root to rebuild; scripts/build_master.py assembles master.blend from them. The web viewer's baked assets (about
600 MB) are served by the live site and regenerated by the export/ chain from master_delivery.blend.
Blender 5.2 headless (blender --background --python scripts/<name>.py), Python 3, Node for web/. See docs/tech_notes.md
for the Blender 5.2 findings, export/README.md for the bake and export chain, web/README.md for the viewer.
Code (scripts/, export/, web/, docs/usage/*.py): MIT, see LICENSE.
Images, renders, textures derived from photographs, and the documents: Creative Commons Attribution-ShareAlike 4.0, see
LICENSE-IMAGES.md. Reference photographs are from Wikimedia Commons under their own licences, listed with author and
licence per file in reference/photos/ATTRIBUTION.md. The hero comparison photo is by Rhododendrites, CC BY-SA 4.0.