AI Decision System
Replayable, offline-verifiable records for AI-assisted go/no-go decisions: experiment promotions, typed model answers and human-approved actions.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
DISCLAIMER – I’m not actively maintaining this project (or only minimally). If you’d like to add improvements or fix bugs, feel free to fork it 😃
What you can do | Coming next | How to merge two saves | Prefer the command line? | Going further
Open the Save Manager in browser — nothing to install
Open a screenshot at full size by clicking the thumbnail.README 전문 보기 ↗DISCLAIMER – I’m not actively maintaining this project (or only minimally). If you’d like to add improvements or fix bugs, feel free to fork it 😃
Your saves stay on your computer. Everything runs in your browser: the page never sends a save anywhere.
Tips: press F1 on the game main screen to open the save folder.
%APPDATA%\..\LocalLow\MijuGames\Planet Crafter\.~/.steam/steam/steamapps/compatdata/1234567/pfx/drive_c/users/steamuser/AppData/LocalLow/MijuGames/Planet Crafter/
if you installed the game from Steam with Proton.The original saves are never modified.
The same merge runs from a clone of this repository, on as many pairs of saves as you like in one go. With Bun installed:
bun install
bun merge
Put each pair in its own folder under input/ — the folder name becomes the name of the merged world — and collect
the results in output/:
input/
└── Toxiprime/ ← name of the merged world
├── Standard-1.json
└── Standard-3.json
Arguments, exit codes and Node.js support are described in Command-line tools.
| Page | For |
|---|---|
| Command-line tools | every argument, exit code and output of bun merge and bun validate |
| Save format | the curious: how the game writes a save, section by section |
| Energy levels | how the Save Manager computes the energy balance |
| Architecture | contributors: the packages of the workspace and what each may depend on |
| Development | contributors: tests, type checks, audits, quality gate, UI commands |
| Releases and production | maintainers: versions, cutting a release, publishing the web UI |
Each tool carries its own version, listed in its CHANGELOG.md. Netlify publishes no production deploy by itself:
production is built from a ui-save-manager-v* tag and published by hand, and the deploy previews stay public.
docs/awawa-project-specification/rules.awawais the single source of truth for every merge decision. Each entity states the conflict it settles (CONFLICT), how it settles it (RESOLUTION), one falsifiable obligation perSPEC, and the test that proves each one (ATTESTED_BY). The file is plain text and reads as it is;awawa show @RULE.<Name> docs/prints one entity,awawa context @SECTION.<Name> docs/every rule that constrains one section. This README deliberately does not restate the rules: a second copy would drift from the implementation.
The original saves are never modified; the merged result is written to a separate output folder.
| Topic | Rule |
|---|---|
| Which save is A, which is B | @RULE.TheSaveOnPrimeBecomesSaveA |
| Global metadata | @RULE.GlobalMetadataIsSummedAndUnioned |
| Terraformation levels | @RULE.TerraformationLevelsTakeTheHigherValue |
| Players | @RULE.PlayersAreDeduplicatedByName |
| World objects | @RULE.WorldObjectsAreDeduplicatedByPlanetAndPosition |
| Inventories & equipment | @RULE.InventoriesAreKeptUnlessTheirOwnerIsEjected |
| Statistics | @RULE.StatisticsAreSummed |
| Messages / mailbox | @RULE.MailboxMessagesAreDeduplicatedByStringId |
| Story events | @RULE.StoryEventsAreUnioned |
| Save configuration | @RULE.SaveConfigurationComesFromSaveA |
| World events | @RULE.WorldEventsAreDeduplicatedByPlanetSeedAndPosition |
| Shared id numbering space | @RULE.IdentifiersAreSharedByInventoriesAndWorldObjects |
| Duplicated ids across saves | @RULE.DuplicateIdentifiersAreRemappedOnTheSaveBSide |
| Player identifiers | @RULE.APlayerIdentifierIsCarriedAsExactDecimalText |