BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
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1분 만에 확인하기Breakout-style arcade game on HTML canvas with an emoji ball, levels, high score, sound effects and touch controls.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Six emoji games for the browser, made for phones first, and every one of them plays online with a friend: no sign-up, just a room code.
There is no game server. One player creates a room and gets a four-letter code; the other types it in or opens the shared link. PeerJS's public broker introduces the two browsers, and from then on the game runs over a WebRTC data channel, phone to phone.README 전문 보기 ↗Six emoji games for the browser, made for phones first, and every one of them plays online with a friend: no sign-up, just a room code.
| Game | Online | Offline | |
|---|---|---|---|
| 🐍 | Snake Together: 20 levels, each with a new idea (portals, gold, mushrooms that flip your controls, mines, guards, a vault that needs both players on its plates, darkness, a maze, a clock, meteors, a shrinking ring, ghosts, and a dragon). When your friend crashes, reach their 🆘 to bring them back for free. | co-op | solo |
| 🍓 | Four in a Row: strawberries against lemons, with emoji reactions to throw at your friend. | 1v1 | vs a bot that searches five moves ahead, or two on one phone |
| 🏒 | Air Hockey: real-time physics, first to seven. | 1v1, real time | vs bot, or two on one phone laid flat between you |
| 👀 | Odd One Out: every emoji looks the same except one; boards grow from 3×3 to 7×7. | race to 10 | 45-second solo run |
| 🚀 | Emoji Breakout: the original game, rebuilt with power-ups (🍄 🔥 ⭐ 🐌 ❤️), tough bricks and the old secret codes behind the 🔑 button. | race on the same levels | endless levels |
| 🧠 | Emoji Memory: a quick look, then find the pairs. | take turns on one deck | eight levels with stars, or two on one phone |
There is no game server. One player creates a room and gets a four-letter code; the other types it in or opens the shared link. PeerJS's public broker introduces the two browsers, and from then on the game runs over a WebRTC data channel, phone to phone.
| Game | Who decides |
|---|---|
| Snake, Air Hockey | The host runs the simulation; the guest sends input and draws the host's snapshots |
| Odd One Out | The host deals each round and referees who tapped the odd one first |
| Four in a Row, Memory | Each move is sent; both sides check it is legal and in turn before playing it |
| Breakout | Both phones play the same seeded levels and drops, and trade scores live |
A heartbeat notices a friend who locked their phone or lost signal, and offers to carry on alone.
The other phone is treated as untrusted: anyone can open the console and send any JSON down the data channel.
js/online.js): integers are integers, positions are finite and in range, emoji come from the game's own list, and a dealt deck must hold each face exactly twice. Text from the other side is only ever set with textContent."__proto__") could stop the Snake host's game loop, and a fractional column (1.5) could break Four in a Row.No build step, but the pages use ES modules, so serve the folder instead of opening the file:
npx serve .
# or
python -m http.server