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Music tracker for retro gaming handhelds and smartphones. Free and open source, with builds for Android, Windows, Linux and PortMaster handhelds.
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Android music tracker inspired by M8 and LGPT
저장소 README에서 가져옴
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PocketTracker is a music tracker for small screens — a retro gaming handheld, a smartphone, or your desktop. It carries on the spirit of trackers like LSDJ and LGPT. It's free, open-source, and runs on hardware you've probably already got — the goal is to put a capable music-making tool in anyone's pocket.
One codebase and one audio engine across Android, Linux handhelds, Linux desktop and Windows: the same 640×480 design, the same sound, the same project files.
Note: This project was developed with AI assistance. If that bothers you, this project isn't for you.README 전문 보기 ↗PocketTracker is a music tracker for small screens — a retro gaming handheld, a smartphone, or your desktop. It carries on the spirit of trackers like LSDJ and LGPT. It's free, open-source, and runs on hardware you've probably already got — the goal is to put a capable music-making tool in anyone's pocket.
One codebase and one audio engine across Android, Linux handhelds, Linux desktop and Windows: the same 640×480 design, the same sound, the same project files.
Note: This project was developed with AI assistance. If that bothers you, this project isn't for you.
Status: 0.9.9.1 — public beta
License: GPL-3.0
Two instrument types: a sampler that loads WAV, MP3, M4A, FLAC, OGG and Opus files, and a SoundFont player for SF2 and SF3 files.
Just screen record stuff from YouTube or your favourite video games and sample it with the built-in video-to-WAV converter!
Manipulate the waveform, add effects, repitch, STRETCH (can't wait to hear your jungle tunes), slice (destructively or just add slice markers to your sample).
PocketTracker is made for gaming handhelds with physical buttons. For phones and other touchscreen devices, there's an on-screen control layout.
Overdrive, bitcrusher, filters, EQs, reverb and delay (as send channels), and a master bus with OTT (aggressive soundgoodizer) or DUST (a special blend from Skoomabwoy to squish your tracks and make them more lofi-ish). All of them can be applied to your samples in the sample editor!
Arrange a song across eight stereo tracks and balance it on a mixer with per-track sends and true dBFS meters. Export the finished mix as a WAV, or export each track as a separate stem.
Record selected sequence part into a new sample — for layering drums, freezing a chord into a pad, or flattening a section to build on.
There are a few options to customize the app interface. The top bar has six visualizer modes that vary from a ProTracker2 look to a Pioneer-style stereo tower. There are also interface color themes and a theme editor to make your own. As a bonus, phones come with an Amiga-inspired touchscreen button skin.
➡️ Full feature list: docs/features.md
| Platform | Package | Notes |
|---|---|---|
| Android | .apk | Phones and Android gaming handhelds. Touch layout or physical buttons. |
| Linux handheld | PortMaster .zip | aarch64 CFW handhelds (ArkOS, muOS, JELOS, Knulli, ROCKNIX…). |
| Miyoo Mini / Mini+ | OnionOS .zip | armhf, 128 MB RAM. Installs into Onion's Ports list. |
| Linux desktop | .tar.gz | x86-64. |
| Windows | .zip | x86-64, no installer. |
Android minimum: Android 8.0 (API 26) · 64-bit (arm64-v8a / x86_64) · ~512 MB RAM · ~50 MB storage · 640×480 screen
Tested on the Miyoo Flip (1 GB RAM, GammaOSCore Android 13), Ayaneo Pocket Air Mini (3 GB RAM, Android 11), Fairphone 6 (8 GB RAM, /e/os v3.0.4 Android 15) and Xiaomi 12T Pro (8 GB RAM, LineageOS Android 16)
All packages are on the Releases page.
F-Droid: PocketTracker is in the main F-Droid repository. Tap the badge, or search for it in the F-Droid app.
Obtainium: install Obtainium, then tap the badge below on your device. PocketTracker is added straight from GitHub Releases and Obtainium keeps it up to date automatically — new versions appear here on release day, a few days before F-Droid builds them.
If the badge doesn't open Obtainium, add this URL as an app source inside Obtainium instead:
https://github.com/conanizer/pockettracker
Manual: download PocketTracker-<version>.apk and open it on your device (allow "install from unknown sources" if asked).
⚠️ Pick one and stay with it. F-Droid builds and signs its own copy, so its APK and the one from GitHub Releases carry different signatures. Android will not install either over the other — switching means uninstalling first, which takes your settings with it. Your projects and samples are untouched.
PocketTracker requests no permissions. On first run, open a file browser and press A on the ADD FOLDER... row — Android's folder picker opens, and the folder you choose is where your projects, samples and renders live. See the quick-start guide.
For aarch64 CFW handhelds — ArkOS, muOS, JELOS, Knulli, ROCKNIX and friends. Nothing extra is needed — no BIOS, no runtime, no gptokeyb.
PocketTracker-<version>-portmaster-aarch64.zip.autoinstall folder inside your device's PortMaster folder. (Recent PortMaster versions also watch ports/autoinstall/.)Let PortMaster unpack it rather than unzipping it yourself — unzipping on a PC and copying the files across can strip the permissions the port needs, and it then does nothing when you launch it.
Your projects, samples and settings live in ports/pockettracker/data/, created on first launch — copy samples in there over USB or the network.
The port uses your device's own SDL2, so it follows whatever your firmware already does about the screen and audio.
A separate package, because this device is 32-bit ARM with 128 MB of RAM and no system SDL2 — the port above will not run on it. PocketTracker brings its own SDL2 and installs as a port, so Onion lists it beside your games and counts the time you spend in it.
⚠️ Onion's Ports Collection has to be installed first — it is what provides the Ports list. Apps → Package Manager → Emu → Ports Collection. Most setups already have it.
PocketTracker-<version>-miyoo-mini.zip.Roms\PORTS\Shortcuts\PocketTracker.port is really on the card, then eject it and switch the device on.A Mini+ on Wi-Fi can skip the card: turn on Samba under Tweaks → Network, unzip on the PC and copy the Roms folder across, then restart the device. Full instructions, controls and troubleshooting are in the README.md inside the package.
Your projects, samples and renders live in PocketTracker/ at the top level of the card, created on first launch — the same layout the Android app uses, so a folder copied off a phone works as is.
⚠️ 128 MB is the whole machine, firmware included. A loaded sample costs about twice its file size, so long stereo samples run this device out of memory in a way a phone would not. Short samples and a SoundFont are what it is comfortable with.
tar xzf PocketTracker-<version>-linux-x64.tar.gz
cd PocketTracker-<version>
./PocketTracker
./install-desktop.sh adds it to your application menu and launcher, with its icon.
SDL2 is the only runtime dependency:
| Distribution | Command |
|---|---|
| Debian / Ubuntu | sudo apt install libsdl2-2.0-0 |
| Fedora | sudo dnf install SDL2 |
| Arch | sudo pacman -S sdl2 |
Your files live in $XDG_DATA_HOME/PocketTracker (usually ~/.local/share/PocketTracker), in Projects/, Samples/ and Soundfonts/. Set POCKETTRACKER_HOME to put them somewhere else.
PocketTracker-<version>-windows-x64.zip.Nothing else to install: SDL2 and the Visual C++ runtime are both linked in. Windows SmartScreen will warn about an unsigned executable the first time — More info → Run anyway. A console window opens behind the tracker and stays there on purpose: it prints what the audio device and display actually did and whether your samples loaded, which is the most useful thing to attach to a bug report. Closing it closes the app.
Your files live in Documents\PocketTracker\ — Projects\, Samples\, Soundfonts\.
The desktop builds read a gamepad through SDL, and also map the keyboard. See docs/input-system.md for the full reference.
| Document | Contents |
|---|---|
docs/quick-start-guide.md | Quick start — from install to your first beat |
docs/manual-en.md | Full user manual |
docs/input-system.md | Complete controls reference |
docs/features.md | Feature overview |
docs/technical-architecture.md | Architecture overview |
docs/building.md | Building from source |
The engine, the sequencer and the whole UI are portable C++17 under native/; each platform adds a thin shell around them. Full instructions for all four platforms: docs/building.md.
PocketTracker is built on excellent open-source work — Oboe, DaisySP, TinySoundFont, KissFFT, dr_libs, libopus, and more. Inspired by M8, LGPT, and LSDJ.
Full attributions, licenses, and DSP algorithm references: CREDITS.md.
Third-party license notices for everything compiled into PocketTracker — the audio engine and the
SDL shell alike, across all four packages — are reproduced in full in
docs/licenses/THIRD-PARTY-NOTICES.md.
PocketTracker is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License v3.0 or later as published by the Free Software Foundation.
It is distributed in the hope that it will be useful, but without any warranty — without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for details.
Full license text: LICENSE.
PocketTracker statically links several third-party components, each under its own license (BSD-3-Clause,
MIT, LGPL-2.1, zlib, and public-domain dedications). Their copyright notices and license terms are
reproduced in docs/licenses/THIRD-PARTY-NOTICES.md.
That file, the GPL text and CREDITS.md ship inside every release artifact, not just
in this repository — licenses/ in the Windows zip, the Linux tarball, the PortMaster zip and the Miyoo Mini zip, and
assets/licenses/ inside the Android APK. If you received only a binary, the notices came with it.