PPSSPP - a fast and portable PSP emulator
Created by Henrik Rydgård
Additional code by many contributors, see the Credits screen
Originally released under the GPL 2.0 (and later) in November 2012
Official website: https://www.ppsspp.org/
Discord: https://discord.gg/5NJB6dD
No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
To contribute, see Introduction to development. This page also includes our new AI policy.
Help with testing, investigating, or fixing bugs is always welcome. See the list of issues.
For the latest source code, see our GitHub page.
For documentation of all kinds (usage, reference, development), see the documentation on the main website
For build instructions and other development tutorials, see the wiki.
To download fresh development builds for Android, Windows and Mac, go to the /devbuilds page
For game compatibility, see community compatibility feedback.
What's new in 1.20.4
1.20.4 is an unusually big followup release, but given the new multiplayer developments, we need something to cover the longer gap to 1.21.
During this cycle, I've mostly focused on UX improvements.
-
Ad-hoc
- Support for "data.json" live status from adhoc relay servers (#21496, #21526)
- RetroAchievements UI improvements around subsets (#21536)
- Assorted ad-hoc UI improvements (#21530, #21510)
- Fixes for The Warriors (#21464) and Street Riders (#21460) in relay mode
-
Texture upscaling
- Fix old bug causing some textures to get stuck unscales on some hardware when using GPU texture upscaling (#21533)
- Improved performance of MMPX-adv upscaler (#21555)
- NNEDI3 and Spline36 GPU texture scaling (#21527)
-
Rendering fixes
- Fix a bug in lens flare occlusion for the Syphon Filter games (#21511)
- Fix a bug in the software renderer (#21648)
-
Misc UI improvements
What's new in 1.20.3
- Fix issue preventing ad hoc relay servers from working when RetroAchievements are enabled on Windows (#21420)
- Some ad hoc UI improvements (#21432, #21433)
- Fix crash/failure setting the background on iOS (#21409)
- Fix logging to file (#21412)
- Networking settings cleanup (#21418)
- Some fixes for assorted rare crashes (#21422)
- Fix issues when unpausing using a controller binding (#21424), DualSense Edge detection on Windows (#21426)
- Fix missing savestate undo button (#21425)
- MMPX texture upscaling algorithm has been restored, the new one has been improved (#21376) and renamed MMPX Advanced (#21421)
- Fix support for custom game config for homebrew apps (#21434)
- Improve insets handling on Android (#21437)
What's new in 1.20.2
- Improved server list for ad hoc multiplayer, dynamically updated and you can now add/remove entries (#21326, #21389, #21351)
- Fix broken multitouch on iOS with OpenGL (#21350)
- Ad hoc relay connection improvements (#21352)
- Fix a lot of minor UI issues (#21400, #21362)
- Fix background image selection on Android
and iOS (#21345, #21384, #21371)
- Fix file permission issue on iOS (#21374)
- Add a "hold" version of axis swap toggle (#21357)
- Fix regression in Gripshift (#21377)
- Fix crash on audio device switch on Windows (#21341)
- Fix timing glitches in gamepad input on Windows (#21393)
- And other assorted fixes.
What's new in 1.20
-
User interface
- New feature: Proper support for Portrait Mode UI - you can now rotate your phone to vertical mode, and things will mostly work fine! (#21185, #21044...)
- New feature: Separate touch controls and display layout configs for landscape/portrait, new default touch control layout for portrait mode
- New feature: Upload files via HTTP from devices on the same network
- Savestate count limit can now be configured (#21112)
- UI icons are now vector-based, making them look sharper on high-DPI screens (#20824, #20870)
- Better handling of unsupported ISOs (#21169, #21166)
- Misc: Improved text rendering, chat box improvements (#20653), PIC0 is now visible on the game screen (#20686), (#20611), rotation fixes (#21145), input fixes (#21248), fixes for XBox FullScreen Experience, background stretch (#21211), handle savedata in main game browser (#21277), Discord Presence improvement ()
What's new in 1.19.3
- Fixed crash on startup in Tony Hawk's Underground 2 (#20573)
- Fixed crash/hang when accessing the menu in FFII if readbacks were configured to copy-to-tex (#20573)
- Fix issue with detection of some types of saving, for the save reminders on exit (#20623)
- Fixed music and other audio in modded games (various football games, Crazy Taxi w/ original soundtrack, etc) (#20566, #20571)
- Fix exiting not functioning correctly on Windows in some circumstances (#20607)
- Minor UI and key binding fixes (#20604)
- Fix crash/blackscreen when switching from skip buffer effects to auto-frameskip rendering (#20605)
- Fix bug in Mac/Linux builds where the mouse got hidden and stuck if you enabled mouse input mapping (#20612)
- Fix black screen on save/load in the Football Manager Handheld games (#20616)
- Translation improvements
What's new in 1.19.2
- In-game save/load not properly detected for saving reminder (#20500)
- Install savedata from ZIP was partially broken (#20498)
- Fixed module loader bug affecting a few games (#20513)
- Fixed some hangs in the Windows debugger (#20510)
- Fix performance problem in texture replacement (#20520)
- Assorted fixes (#20518, #20514, #20502, #20515)
What's new in 1.19.1
- Fix selecting background image on Android (#20477)
- Fix RetroAchievements regression for multi-executable games (#20469)
- Possible fix for Mac audio device selection issue (#20482)
- Add workaround for Dragon's Lair not working with LLE scePsmf (#20468)
- Prevent trying to load obviously-corrupt CSO/CHD files (#20466)
- Fix regression for homebrew apps that request extra memory (#20457)
- Fix grid drawing in the various Robot Taisen games (#20456)
- Fix crash in UI when viewing a directory with multiple NPDRM ISOs (#20453)
What's new in 1.19
What's new in earlier versions
See history.md.