UGC Reactions from Real Creators
실제 크리에이터 영상은 11달러, 이미지 8달러. 맞춤 제작은 영상당 25달러부터, 최소 250달러, 상업 라이선스 포함
Unity plugin for Adivery ads
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A Unity plugin that wraps the Adivery Android SDK (mediated ad network: rewarded, interstitial, OfferWall, banner, and native ads) for use from C# in a Unity project. Android only — every call is a no-op on other platforms.
Repo layout:
Assets/Adivery/ → the plugin itself (this is what gets exported/installed)
Assets/Plugins/Android/ → Gradle template used when building the sample (the SDK itself is a Maven dependency, not a bundled AAR)
source/plugin/ → a full Unity project used to build/export the package and host the sample scene
source/plugin/ProjectSettings/ProjectVersion.txt) with Android Build Support installedANDROID_HOME/ANDROID_SDK_ROOT must point at one) — needed to build the sample APK; not needed to export the plugin package itselfThe distributable is a .unitypackage containing just Assets/Adivery
(no bundled AAR; the native SDK is pulled in as a Maven dependency, per the Unity integration docs).
Build it with the release-plugin Claude Code skill in this repo
(.claude/skills/release-plugin/), or manually:
UNITY_EXE=/path/to/Unity "$UNITY_EXE" -batchmode -nographics \
-projectPath source/plugin \
-exportPackage Assets/Adivery Adivery.unitypackage \
-quit
This produces Adivery.unitypackage at the repo root. Import it into your
Unity project via Assets > Import Package > Custom Package.
Basic usage once imported:
using AdiveryUnity;
Adivery.Configure("YOUR_APP_ID");
Adivery.SetUserId("YOUR_USER_ID");
var listener = new AdiveryListener();
listener.OnInterstitialAdLoaded += (s, placementId) => Adivery.Show(placementId);
Adivery.AddListener(listener);
Adivery.PrepareInterstitialAd("YOUR_PLACEMENT_ID");
See Assets/Adivery/Adivery.cs, AdiveryListener.cs, BannerAd.cs, and
NativeAd.cs for the full API (interstitial/rewarded/OfferWall via Adivery +
AdiveryListener events, banners via BannerAd, native ads via NativeAd).
OfferWall needs com.adivery:sdk 4.10.0-alpha.1 or later; on older SDKs
Adivery.PrepareOfferWallAd throws, since the native method doesn't exist.
Unlike interstitial/rewarded, the SDK doesn't prefetch another OfferWall
after one closes, so call Adivery.PrepareOfferWallAd again before each
show (the sample prepares on button tap and shows from OnOfferWallAdLoaded).
source/plugin is a self-contained Unity project. Its MainScene
(Assets/Scenes/MainScene.unity, driven by Assets/Scripts/AdsController.cs)
exercises every ad type against a demo app ID/placements.
Open source/plugin directly in Unity Hub/Editor, then File > Build Settings > Android > Build And Run (with a device connected) or just press
Play in the Editor to test in-Editor UI wiring (ads themselves only work on
device, since the SDK is Android-only).
To build headlessly instead, use the batchmode build script this repo
already ships, Assets/Editor/BuildScripts/AdiverySampleBuild.cs
(excluded from player builds and from the exported plugin package):
UNITY_EXE=/path/to/Unity ANDROID_HOME=/path/to/sdk \
ADIVERY_SAMPLE_BUILD_OUTPUT=/path/to/AdiverySample.apk \
"$UNITY_EXE" -batchmode -nographics \
-projectPath source/plugin \
-executeMethod AdiverySampleBuild.BuildAndroid \
-quit
(ADIVERY_SAMPLE_BUILD_OUTPUT is optional — it defaults to
build/AdiverySample.apk under source/plugin/.)
Or use the release-sample Claude Code skill in this repo
(.claude/skills/release-sample/) to build it in one step.
Then install/run on a connected device:
adb install -r path/to/AdiverySample.apk
adb shell monkey -p com.adivery.unitysample -c android.intent.category.LAUNCHER 1
Apache License 2.0 — see LICENSE.