Materializr
오픈소스 파라메트릭 3D CAD로 제약 스케치·솔리드 모델·나사·SVG·텍스트 조각·STL/STEP 내보내기를 지원합니다
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Product shots of your work, made by your AI agent. pshot.dev
pshot captures websites, local dev servers, Figma frames, and Mac/iOS apps, then composes them into high-resolution product shots and short scroll videos. It's opinionated on purpose: near-black and off-white canvases, 4:3 at 3200×2400, every shot in both dark and light, minimal framing or real Apple device frames, and never an upscaled pixel. It's built to be driven by an AI agent (it ships a Claude Code skill), and works just as well by hand.
curl -fsSL https://pshot.dev/install | bash
This installs Bun and ffmpeg if needed, clones pshot to ~/Projects/pshot (set PSHOT_DIR to change
that), installs Chromium, downloads Apple's product bezels from Apple's Design Resources, links the global
pshot command, and installs the Claude Code skill. Downloading the bezels accepts Apple's bezel license;
set PSHOT_SKIP_BEZELS=1 to skip it and use CSS frames instead. Re-run the same command to update.
Requirements. macOS. Websites and Figma work out of the box. Mac app capture needs Screen Recording
permission for your terminal and the Xcode Command Line Tools (xcode-select --install). iOS capture needs
Xcode with a Simulator. Figma exports need a FIGMA_TOKEN in ~/Projects/pshot/.env.
With the skill installed, ask Claude Code from any project:
take product shots of https://your-site.com
The agent scouts the site, writes a recipe, renders every shot in dark and light, reviews the results, and shows you a contact sheet before delivering anything.
cd your-project
pshot init https://your-site.com # writes ./shots.yaml
pshot # renders every shot, dark + light
pshot --shot home --reuse # iterate on one shot without recapturing
pshot --out public/work # also copy the finals into this project
Finals and a contact sheet are written to pshot's own folder, ~/Projects/pshot/output/<project>/.
--out copies them into your project as well.
A recipe is a list of shots. Each one has a source and a layout:
project: my-site
defaults:
web: { url: https://my-site.com, viewport: 1280x800 }
shots:
# The page, unframed.
- id: home
source: { type: web }
layout: single
# Big UI running off the right and bottom edges.
- id: close-up
source: { type: web }
layout: bleed
options: { edge: corner, zoom: 1.4 }
# MacBook + iPhone, a different page on each.
- id: devices
sources:
- { type: web, frame: macbook }
- { type: web, url: https://my-site.com/work, frame: iphone }
layout: duo
# A Figma frame, exported at 4×.
- id: figma
source: { type: figma, url: "https://figma.com/design/FILE/NAME?node-id=1-2" }
layout: single
# The booted iOS Simulator, with a clean 9:41 status bar.
- id: ios
source: { type: ios, url: https://my-site.com, frame: iphone }
layout: single
# A smooth 60fps scroll video.
- id: scroll
source: { type: web, frame: iphone }
layout: single
motion: { kind: scroll, duration: 5, to: "#work" }
Layouts: single, detail, bleed, duo, row, grid, stagger.
Frames: iphone, ipad, macbook, display.
Device screens are always filled exactly, and nothing is ever upscaled: web captures re-render at the density each layout needs, and QA flags anything that would be soft or cropped.
Every option is in docs/recipes.md.
MIT. Apple's product bezels are not included in this repository. They are downloaded from Apple and are subject to Apple's terms.