MyGo 云音乐
Go와 MyGo로 만든 서드파티 네이버 클라우드 뮤직 데스크톱 클라이언트
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A roboticist that happens to be a pianist, in your browser.
Built with React, Next.js, Three.js, and React Three Fiber.README 전문 보기 ↗A roboticist that happens to be a pianist, in your browser.
Built with React, Next.js, Three.js, and React Three Fiber.
The scene is assembled as a browser-based 3D stage containing a procedurally modeled grand piano, bench, lighting, and cameras. The Unitree G1 humanoid and Wuji hands are imported from URDF and STL assets. Preset or user-uploaded MusicXML/MXL scores are parsed into timed piano-note events, rendered as synchronized sheet music, and scheduled with sampled piano web audio. The fingering planner assigns playable left- and right-hand contacts while preserving chord ordering, sustained notes, substitutions, and short lift gaps before repeated attacks. For each hand, custom seated-pose logic first establishes a relaxed finger posture, curved ready poses for inactive fingers, fingertip-to-wrist offsets, and a wrist orientation aligned to the keyboard. Active fingertip targets follow the tilted key surface, with longer fingers landing slightly deeper on the keys. The wrist starts preparing for nearby attacks, while curved idle-finger poses avoid the hyperextended joints produced by vertical fingertip lifting. Custom joint-limited damped-least-squares inverse kinematics solves the arm joints for wrist position and orientation, then solves each finger joint chain for its assigned key; chord contacts and difficult single-note transitions are corrected together with the shared arm chain. Gentle beat-based torso motion is compensated by the same world-space hand targets. The resulting angles are applied to the URDF hierarchy. The damper pedal extends audio decay after a finger releases a key, until the next pedal release. The right foot and piano's right pedal share the same seekable animation and contact geometry.
MusicXML parsing is custom and currently supports single-part piano scores with up to two staves, pitches within A0–C8, multiple voices, chords, ties, tempo changes, octave-shift engraving, basic grace notes, arpeggios, discrete dynamics, paired crescendo/diminuendo wedges, and on/off damper pedal events (including repedalling). Repeats must be unfolded in advance. Slur articulation, half-pedalling, sostenuto/soft pedals, multi-part scores, transposing parts, and repeat navigation are not supported. Audio uses smplr SplendidGrandPiano Steinway samples with velocity layers. Seeking into an already sounding note approximates its tail with a softer new attack.
The demo does not validate balance, collision avoidance, or the reachability of every note. It directly resets joint configurations for visualization rather than executing motions through a robot controller, and should not be interpreted as a physically valid or deployable control system.
Audio playback and robot motion are driven independently; neither directly controls or causes the other. But audio, sheet music and robot animation share the adjusted score clock.
Use Node.js and npm. From the repository directory:
npm ci
npm run dev
Open http://localhost:3000. Production and checks:
npm test
npm run build
The production build exports a static site to out/. Serve that directory with a static HTTP server; next start is not supported with static export.