Easy-to-manage touch screens
무료 오픈소스 터치스크린으로 USB 설정 가이드, 드래그‑드롭 편집기, 로컬 제어를 제공하며 Home Assistant용으로 제작되었습니다
Rubik's Rubrics는 웹캠으로 실제 큐브를 스캔해 단계별 해결 과정을 시각화하는 3D 루빅스 큐브 시각화·솔버이다
Rubik's Rubrics is a self-contained 3D Rubik's Cube visualizer and solver that scans your real cube through your webcam and shows you, move by move, how to solve it.
라이프스타일HTMLGitHub @leereilly온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A stunning (if I do say so myself), self-contained 3D Rubik's Cube visualizer and solver. Scan your
real cube with your webcam and watch it come to life on screen, then sit back as it shows you exactly
how to solve it with smooth, eased layer-turn animations. Or let a random scramble appear and solve
itself. Either way, you control the show.README 전문 보기 ↗A stunning (if I do say so myself), self-contained 3D Rubik's Cube visualizer and solver. Scan your real cube with your webcam and watch it come to life on screen, then sit back as it shows you exactly how to solve it with smooth, eased layer-turn animations. Or let a random scramble appear and solve itself. Either way, you control the show.
▶ Live demo: https://leereilly.net/rubiks-rubriks/
A built-in, step-by-step teaching mode walks you through solving your cube with the beginner Layer-by-Layer method. Scan your real cube (or use a random/custom one), tap Learn to solve, and follow along: each of the seven stages shows the named algorithm, a plain-English cue, and Back / Next move / Demo stage controls while the 3D cube demonstrates every move in sync. The solver runs entirely in your browser.
Repaint the stickers as GitHub contribution-graph squares (those familiar greens) for a playful, on-brand look.
The cube starts solved, then a random sequence of quarter turns scrambles it. The solution is simply that sequence reversed and inverted, so every solve is valid by construction, no solver library required. State is tracked as a small logical model (each cubie's grid position + orientation quaternion), which keeps scrubbing frame-perfect and drift-free.
A cube you scan with your webcam can be in any state, so that path uses a real solver: cubejs (Herbert Kociemba's two-phase algorithm) runs in a Web Worker, loaded straight from a CDN. All 54 stickers are matched against the six scanned center colors in a hue/saturation space (brightness is ignored, so glare and uneven lighting don't wash them out) and then balanced so each color appears exactly nine times, which fixes systematic misreads like red-vs-orange and guarantees a legal cube. If the automatic read still gets a sticker wrong, you can fix it by hand on the net before solving. The solution it returns is fed through the same reverse-and-invert machinery, and the visualizer plays it back.
The Learn to Solve coach uses a separate, from-scratch beginner Layer-by-Layer solver written in plain JavaScript (no dependencies, no build step). Rather than the shortest solution, it produces a human-friendly sequence grouped into the seven teachable stages, each with the named algorithm a learner would apply by hand on a real cube.
Made with ♥ and GitHub Copilot, Claude Opus 4.8, three.js + cube.js