mesh-avatar-studio
일러스트를 코딩 에이전트와 로컬 편집기로 2D 메쉬 애니메이션 아바타로 변환
Mac용 빠른 로컬 디자인 툴, 픽셀·패스를 하나의 캔버스에, 파일은 사용자 소유
A fast, local design tool for Mac in the lineage of Fireworks and early Sketch. Pixels and paths in one canvas, files that stay yours. Made by one person, used daily.
디자인Swift · CGitHub @Hard-Work-Montage온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Skechworks, a free and open source bitmap and vector design tool for the Mac
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Bitmap and vector, back together. A fast, local design tool for the Mac,
in the lineage of Fireworks and early Sketch.
One evening I checked my oldest design files. 240 of the 393 .sketch files on my
machine no longer open, because the formats they were saved in have been abandoned.
The work didn't wear out. The software left.
It had happened to me before. I used Fireworks religiously until Adobe killed it in
2013, and nothing since has wanted to be what it was: one person, one file, pixels
and paths in the same canvas, assets out the door by lunch.README 전문 보기 ↗One evening I checked my oldest design files. 240 of the 393 .sketch files on my
machine no longer open, because the formats they were saved in have been abandoned.
The work didn't wear out. The software left.
It had happened to me before. I used Fireworks religiously until Adobe killed it in 2013, and nothing since has wanted to be what it was: one person, one file, pixels and paths in the same canvas, assets out the door by lunch.
Skechworks is how I make sure neither eviction happens again. It's a 3 MB native Mac
app with no account, no subscription, and no telemetry. Every document is a PNG with
its own source riding inside, so even if this app disappears, unzip gets your
artwork back as plain SVG. The escape hatch is the file format.
Grab the signed, notarized build, unzip, drop it in Applications, open. Or build it yourself:
git clone https://github.com/adamhowell/skechworks.git
cd skechworks
./bin/build
open build/Build/Products/Release/Skechworks.app
.sketch files. Verified pixel-for-pixel against Sketch's own
render on a 62-file corpus.The built-in chat handles the busywork:
rename these forty layers reorder the layer list to match the canvas make every black fill our brand blue swap the headline on all six artboards
Use your own OpenRouter key or Skechworks credits. There's nothing to download either way. It only acts when you ask, every change lands as one ordinary undo step, and your files are never used to train anything.
An .sw is a PNG and a ZIP at the same time. This is the Fireworks
.fw.png trick, which nobody has shipped since 2013. Finder thumbnails it, renaming
it to .png makes it a picture anything can open, and unzip produces every page as
SVG, the document as readable JSON, and the placed images. There is no step where you need this program to get your artwork
back. Details in docs/format.md.
Zero dependencies, because a tool whose job is outliving other software shouldn't inherit anyone's supply chain. CoreGraphics does the hard math, since macOS ships curve-preserving path booleans. One compositor feeds both the canvas and the exporter. Text is always outlined, so an export never depends on the viewer having your fonts. More in docs/design-notes.md.
MIT. If this project ever stops, fork it. The build instructions above are the whole ceremony.