Underground 2 Revived
Chrome과 Firefox에서 Need for Speed Underground 2를 WebGPU로 두고 팬 프로젝트입니다
브라우저에서 즐기는 3D 물리 게임
A browser-based 3D physics game: drive a Tesla Roadster with SpaceX cold-gas thrusters and a suction fan up a J-shaped ramp, through a test grid and stunt park.
게임JavaScript · HTMLGitHub @francesco2011-source온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Tesla Roadster Simulation: 3D browser simulator with PS5 controller and keyboard support, runs on Windows and macOS
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A 3D simulator that runs in the browser: you drive a Tesla Roadster fitted with 10 compressed-gas thrusters and an underfloor suction fan (the SpaceX package described in the code). Free-roam driving with rigid-body physics, designed mainly for the PS5 DualSense controller; keyboard and mouse work too. No build step: a tiny local Python server serves the game, and three.js is bundled in the repository.
Unofficial fan project, not affiliated with Tesla or SpaceX.
Open the link above in Chrome or Edge, connect the PS5 controller and press any button. Nothing to install.
Requirements:
serve.py (ES modules don't load from file://)| OS | How |
|---|---|
| macOS | double-click start-mac.command (first time: right-click → Open; if needed chmod +x start-mac.command) |
| Windows | double-click start-windows.bat (uses py -3 or python, prints a message if Python is missing) |
| Terminal | python3 serve.py (Windows: py -3 serve.py) |
serve.py starts on port 8000 (tries up to 19 further ports if it's busy), prints the address, e.g. http://localhost:8000, and opens your browser. Stop it with Ctrl+C. On the start screen click or press ✕ to begin.
Connect the DualSense via USB or Bluetooth and press any button: it is detected automatically (a "Controller connected" notice appears). DualShock 4 and Xbox pads work too (A=✕, B=○, X=□, Y=△, View=CREATE, Menu=OPTIONS). Controller rumble is used when the browser exposes it.
| PS5 pad | Action | Keyboard / mouse |
|---|---|---|
| R2 / L2 | Accelerate / brake (stopped: reverse) | W / S (or ↑ / ↓) |
| Left stick | Steer (in air: flip and spin) | A D · W S (or arrows) |
| ✕ | Lift thrusters | Space |
| ○ | Rear boost | Shift |
| □ | Front braking jets | C |
| L1 / R1 | Barrel-roll (on ground: turn in place) | Q / E |
| △ | Change camera (third person, cockpit, side, drone) | V |
| Touchpad / L3 | Change challenge | T |
| CREATE | Right the car | F |
| OPTIONS | Restart (hold 0.6 s: settings) | R (P: settings) |
| Right stick | Orbit camera | mouse drag |
| R3 | Camera distance | Z / wheel |
| D-pad ↑ / ↓ | Manual suction: more / less | M / N |
| D-pad → | Suction auto / manual | G |
| D-pad ← | Traction control on/off | H |
The Controls button at the top (or ? / F1) shows the same table in-game.
Switch with Touchpad / L3 / T. There are five:
| Challenge | Description (from the game) |
|---|---|
| Ramp | Climb the J, let go and land in the zone. J-ramp: r = 7 m curve, 9 m wall, r = 5 m hook at 90°, 3 m lip, 4.6 m wide; landing zone at x = −24 |
| Jump | Clear the five parked vehicles (landing zone at x = −76) |
| Test grid | Grid test area: bumps, washboard and rock field, 10°/20°/30°/40° ramps, stairs and wall, long jump, banked circular track, conical hill climb, skidpad and slalom, crates to smash (a 4 × 5 wall and a 21-crate pyramid) |
| Stunt park | Kickers, table-top, helix loop, half-pipe and slalom |
| Hills | Dirt between the hills: less grip, lots of jumps |
Scoring (computed by the code at each landing): release height (60 pts/m), airtime (150/s), full turns (1500 each), soft landing (up to 1200), car level (up to 600), gas left (up to 800), on target (+1000); in Jump, 600 pts per vehicle cleared. A wheels-down landing above 12 m/s is a crash; you can keep going, right the car (CREATE) or restart (OPTIONS). The best score is saved in the browser.
Open with the Settings button, P, or by holding OPTIONS; the game pauses and choices are saved in the browser. Gamepad: D-pad ↑↓ to pick, ←→ to adjust, ○ to close.
| Setting | Range (default) |
|---|---|
| Compressed gas | 100–2000 L, or infinite (600 L) |
| Lift gas burn | 50–600 L/s (180) |
| Lift thrust | 1.4–4 g (2.4) |
| Boost thrust | 0.5–5 g (2.2) |
| Compressed-air density (fog) | 40–250 % (140 %) |
| Road grip | μ 0.4–1.4 (0.85) |
| Ramp-hook impact bang | 0–100 % (100) |
| Camera vertical axis | normal / inverted |
| Volume | 0–100 % (80) |
| Language | Italiano / English |
Gas is refilled by restarting (OPTIONS) or by stopping on the "GAS" station in the map.
index.html page and interface (HUD, controls, settings)
game.js engine: physics, input, camera, audio, particles, challenges
routes.js test grid, stunt park and hills
roadster-model.js procedural car (used when the .glb model is missing)
wheels.js wheels built from scratch
i18n.js Italian / English translations
serve.py local server (python3 serve.py)
start-mac.command launcher for macOS
start-windows.bat launcher for Windows
vendor/three/ three.js (MIT), bundled
.github/workflows/ GitHub Pages deployment
docs/ screenshot and social preview image
The Tesla model is not included (unknown license). The game looks for models/tesla-roadster-2026.glb; without it a procedural car from roadster-model.js is used. Drop your own model at that path (models/ is git-ignored). See CREDITS.md.
Settings → Pages → Source: GitHub Actions; the included workflow (.github/workflows/pages.yml) deploys on every push to main.
MIT (code). Third-party assets: see CREDITS.md.