Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기A Biblical character based trading card game with collectible cards to use in battle casually or online.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A trading card game drawn from scripture. Collect the faithful, build your deck, and contend for the covenant. The Covenant is a mobile-first collectible card battler. It borrows its screen architecture and interaction feel from Pokémon TCG Pocket — a tap-to-enter splash, a home hub built around a booster-pack carousel, two free packs a day on a timer, a card binder, a deck builder, and fast head-to-head matches — and applies it to characters, events and imagery from the Bible.README 전문 보기 ↗
A trading card game drawn from scripture.
Collect the faithful, build your deck, and contend for the covenant.
The Covenant is a mobile-first collectible card battler. It borrows its screen architecture and interaction feel from Pokémon TCG Pocket — a tap-to-enter splash, a home hub built around a booster-pack carousel, two free packs a day on a timer, a card binder, a deck builder, and fast head-to-head matches — and applies it to characters, events and imagery from the Bible.
It ships as an installable PWA: open it in a phone browser, add it to the home screen, and it launches full-screen with its own icon and works offline.
npm install
npm run dev # http://localhost:5173
| Script | Does |
|---|---|
npm run dev | Dev server with hot reload |
npm run build | Typecheck, then production build to dist/ |
npm run preview | Serve the production build locally |
npm test | Run the engine and economy test suites |
npm run typecheck | Typecheck without emitting |
Two players, 20-card decks, first to 3 points wins.
Energy is not a card. Each deck declares one or two of the six types — Light, Fire, Water, Earth, Spirit, Shadow — and the Altar supplies one per turn.
Figures Ascend rather than evolve. Some ascensions are a calling, where God renames the same person (Abram → Abraham, Simon → Peter, Jacob → Israel); others are a lineage, passing the promise down a generation (Abraham → Isaac → Jacob).
The full ruleset, including every tunable number, is in docs/RULES.md.
public/art/cards/ Card artwork, one webp per card id — drop-in, see docs/ART.md
public/art/key/ Key art used by the splash
public/fonts/ Self-hosted Cinzel + Inter, so the PWA renders offline
scripts/ Art import pipeline
src/styles/ Design tokens — every colour, radius and shadow in the game
src/art/ Card back, energy orbs, rarity marks, pack wrappers, icons (SVG)
src/components/ The card frame and the shared neumorphic UI kit
src/data/ Card pool, pack definitions, story content
src/engine/ The rules engine: pure TypeScript, no React, fully tested
src/store/ Persisted player state — collection, economy, decks, progress
src/screens/ One file per screen
The engine is deliberately isolated. src/engine/ is a reducer over an
immutable MatchState driven by a seeded RNG; it imports nothing from React and
touches no DOM. That keeps the rules unit-testable, makes matches deterministic
and replayable from a seed, and means the same code could run server-side if
online play is ever added. The battle screen only dispatches actions and renders
state.
Five cards ship with finished art. Every other card renders in the same code-drawn frame with a typographic placeholder, and becomes a finished card the moment real art is dropped in — no code change required. See docs/ART.md for the contract and the import script.
Card artwork and the Covenant key art are provided by the project owner. Cinzel and Inter are licensed under the SIL Open Font License.