Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
상위 50명 플레이어의 실제 와일드리프트 승률과 챔피언별 최적 아이템·룬·소환사 설정 제공
Real Wild Rift win rates from the top 50 players on every champion, plus a Build Studio that generates optimal items, runes and summoners for your exact game.
게임Python · TypeScriptGitHub @AmirDice온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Production LLM build advisor at wrtruemeta.com. Next.js + Python, a Gemini-backed recommendation service running as its own deploy, Redis quota and usage analytics, and an automated first-party data pipeline.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
The repository behind wrtruemeta.com: a Wild Rift
meta tracker built on first-party data -- the win rates of the top players on
every champion's leaderboard, captured from the game itself, not aggregated
from other sites.
The admin page on the site has an Operations panel: scrape, extract, refresh
exports, fetch patch notes, publish, and redeploy the advisor are all one
click. Those buttons are executed on the collection machine by:
which also starts hidden at logon via a Startup-folder launcher. Jobs queue
while it is offline.README 전문 보기 ↗The repository behind wrtruemeta.com: a Wild Rift meta tracker built on first-party data -- the win rates of the top players on every champion's leaderboard, captured from the game itself, not aggregated from other sites.
phone (ADB) -> src/ scraper -> data/captures/ -> extraction -> data/*.json|csv
|
scripts/ exports -> web-next/src/data/ -> the site
|
web/ + api/ -> the build advisor (own deploy)
| Piece | What it is |
|---|---|
src/ | The ADB scraper: captures leaderboard/profile/build frames from a real device, plus the offline frame extractor (extract_frames). |
data/ | Everything captured and derived: win rates, items, runes, champions, ability formulas, the official patch archive. |
scripts/ | The pipeline: exports (export_captures, export_json, export_engine_data, export_champion_details, build_ladder_pulse), LLM extraction (extract_formulas), patch appliers (apply_patch_*, which assert before writing), the advisor deploy, and the admin ops runner. |
web-next/ | The site: Next.js, deployed on Vercel from origin/main. Reads only committed JSON under web-next/src/data/. |
web/ + api/ | The build advisor: a Python serverless function (own Vercel project, deployed by scripts/deploy_advisor.py --deploy) that generates builds with an LLM grounded in the scraped data. |
tests/ | Data-integrity tests, run by CI on every push. No API keys in CI, so nothing there can scrape or call an LLM. |
The admin page on the site has an Operations panel: scrape, extract, refresh exports, fetch patch notes, publish, and redeploy the advisor are all one click. Those buttons are executed on the collection machine by:
python -m scripts.ops_runner
which also starts hidden at logon via a Startup-folder launcher. Jobs queue while it is offline.
python -m venv .venv
.\.venv\Scripts\Activate.ps1
pip install -r requirements-scrape.txt # scraper + pipeline
pip install -r requirements-dev.txt # test suite
requirements.txt alone is the advisor function's slim bundle -- do not grow
it casually; the serverless bundle has a 250MB ceiling.
OCR needs the Tesseract binary (winget install UB-Mannheim.TesseractOCR);
Gemini-engine extraction reads GEMINI_API_KEY from web-next/.env.local.
Scraping needs ADB and a connected device with Wild Rift installed. Secrets
live in web-next/.env.local (gitignored) and the Vercel projects, never in
the repo.
Applying a balance patch touches five surfaces, and history shows missing one
goes unnoticed for weeks: advisor sources, data/runes.json -> engine export,
champion details export, change history + summary, and formula re-extraction
for changed champions -- then a cache-version bump and an advisor redeploy.
The scripts/apply_patch_*.py scripts document every applied delta and assert
current values before writing, so a double-run or a shifted base fails loudly.