ESP32-S3 Bench Guide
ESP32-S3 N16R8 bench guide: live pinout, lessons, simulators and the bench log.
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Practise for technical interviews one question at a time: 357 fill-in-the-blank coding questions, 1,103 interview flashcards and an AI interviewer across 35 topics, with a readiness score that shows h
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一分钟完成验证Practise for technical interviews one question at a time: 357 fill-in-the-blank coding questions, 1,103 interview flashcards and an AI interviewer across 35 topics, with a readiness score that shows how ready you are.
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取自仓库 README
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查看完整 README ↗One app, three modes — switch between them from the header — plus a Home dashboard (the house button) showing progress across every section and sub-section, with shortcuts into each. Light and dark mode via the sun/moon button (follows the system setting until you pick one).
Coding Game — fill-in-the-blank, one question at a time, in three tracks:
Study Cards — 1,103 question/answer flashcards across 11 decks (React,
JS/TS, Backend, Databases, System Design, AI, DevOps, Security, Testing, DSA,
and 100 Python coding problems). Per-deck and overall "viewed" progress, flag
unclear answers (D) and review them in one list, rewrite any answer in your
own words, read answers aloud at 0.5×–2×, ←/→ to move, a name greeting,
"Restart Study", and a duck that cheers you on every few cards. The mode is
lazy-loaded, so its decks stay out of the game's bundle.
Interview Prep — an AI interviewer on NVIDIA's hosted LLMs. Pick any of DSA, System Design, Machine Learning, AI (GenAI & LLMs), CS Fundamentals, 18 languages and 12 databases, then answer one generated question at a time. Each answer is graded 0–10 with feedback, what you missed, and a model answer. A score of 7+ raises that topic's difficulty (levels 1–10, Basics → Expert), 3 or less lowers it, and topics take turns. A readiness score (70% = ready) rewards acing hard questions, and an AI readiness report lists strengths, gaps and a study plan.
Setup: put NVIDIA_API_KEY=nvapi-… in .env.local (or .env; both are
git-ignored), optionally NVIDIA_MODEL=…, and restart npm run dev. The key
stays on the local Vite server (server/nvidiaProxy.ts serves /api/llm) and
never reaches the browser. See .env.example.
Merged from the standalone interviewPrepCards app; it uses the same
localStorage keys (studycards_*_v1), so its saved data format is unchanged.
The Coding Game is Built for interview prep, so the source is meant to be read, not just run: every file demonstrates a typing pattern and says so in a comment at the top.
server/googleAuth.ts); sessions are signed, HttpOnly
cookies (server/session.ts). The AI endpoint requires sign-in.MONGODB_URI is set: accounts go to the
users collection, and each mode's saved state is mirrored per user to
progress (server/progress.ts, src/sync/progressSync.ts). The newest change
wins per item, so two devices cannot overwrite each other with stale data.
Logging out clears that browser's copy. Without MongoDB, progress stays in the
browser and accounts go to .data/users.json.All keys live in .env (git-ignored) — see .env.example for every variable:
NVIDIA_API_KEY, CLIENT_ID / CLIENT_SECRET (Google OAuth, redirect URI
http://localhost:5173/auth/google/callback), SESSION_SECRET, MONGODB_URI.
npm install # once
npm run dev # http://localhost:5173
Other scripts:
npm run typecheck # browser code + server code (tsconfig.node.json)
npm run build # typecheck + production bundle into dist/
| If they ask about… | Read |
|---|---|
interfaces, unions, literal types, Record | src/types.ts |
| discriminated unions + narrowing | src/types.ts (Screen) and src/App.tsx |
| typed props, optional props, function props | src/components/CodeBlank.tsx |
useState<T>, including T | null | src/components/QuestionCard.tsx |
| a custom hook with a named return type | src/hooks/useProgress.ts |
typed DOM events (ChangeEvent, KeyboardEvent) | src/components/CodeBlank.tsx |
typed refs (useRef<HTMLInputElement>(null)) | src/components/CodeBlank.tsx |
readonly arrays and immutability | src/components/Summary.tsx |
as const satisfies | src/data/questions.ts |
narrowing HTMLElement | null | src/main.tsx |
interface vs type — both describe object shapes; only type can
express a union like "a" | "b".strict: true matters — see tsconfig.json. Turning it off is how
teams end up with untyped React.useState<User | null>(null) — without the | null, TypeScript
refuses the initial value.React.ReactNode vs JSX.Element for children — JSX.Element
rejects plain strings, numbers and arrays.src/
├── main.tsx entry point
├── App.tsx which mode (game / cards) and track is on screen
├── types.ts every shape in one place
├── styles.css design tokens, light + dark
├── data/
│ ├── tracks.ts the two tabs + their rule cards
│ ├── tsQuestions.ts 72 TypeScript + React questions
│ └── pyQuestions.ts 45 Python questions
├── lib/checkAnswer.ts answer comparison (pure, no React)
├── hooks/useProgress.ts localStorage progress, per track
├── examples/LengthDemo.tsx the User[] vs number worked example
└── components/
├── Tabs.tsx
├── TrackView.tsx one track: progress, questions, rules
├── QuestionCard.tsx
├── CodeBlank.tsx
├── Verdict.tsx
├── ScoreStrip.tsx
├── RulesPanel.tsx
└── Summary.tsx
src/cards/ the Study Cards mode
├── CardsMode.tsx all flashcard state + persistence, keyboard
├── types.ts Flashcard, Deck, FlagInfo
├── storage.ts localStorage keys and safe helpers
├── cards.css scoped under .sc, uses the shared tokens
├── data/
│ ├── decks.ts deck order, icons, totals
│ └── *.ts one file per deck
├── hooks/
│ ├── useSpeech.ts read-aloud with adjustable speed
│ └── useDuck.ts the celebration duck
└── components/
├── TopicGrid.tsx home screen deck picker
├── Flashcard.tsx question, answer, toolbar, editor
├── AnswerText.tsx ~~~ fences -> code blocks
├── ProgressBar.tsx
├── FlaggedModal.tsx
├── SettingsModal.tsx
└── Duck.tsx
TypeScript + React (72) — primitives, arrays, interfaces, optional props,
unions and literal unions, function types, narrowing (typeof, guard clauses,
unknown in catch, never exhaustiveness), utility types (Partial, Pick,
Omit, Record), extends vs &, generics with keyof / T[K] constraints,
as const and typeof x[number], typed props and children, native prop
extension, typed events (ChangeEvent, FormEvent, MouseEvent), hooks
(useState, useRef, useEffect cleanup, useReducer, createContext,
Dispatch<SetStateAction<T>>), and typed API layers (Promise<T>, axios.get<T>,
Promise.all tuples, a generic apiGet<T>).
Python + AI (90)
Language (55) — type hints (list[str], X | None, Callable, TypeVar),
collections and slicing, comprehensions, *args/**kwargs, f-strings and string
methods, classes (__init__, super(), @property, @staticmethod,
@dataclass), exceptions and context managers, generators, stdlib (Counter,
defaultdict, lru_cache), the walrus operator, starred unpacking, dict merge,
set-vs-list lookup cost, the GIL, and the classic gotchas — mutable default
arguments, is vs ==, reference copying, hashability, and what counts as falsy.
pandas & NumPy (14) — read_csv, shape, null counts, groupby, merge,
.loc vs .iloc, value_counts, fillna, sort_values, vectorisation vs
.apply, reshape, axis, np.where, broadcasting.
scikit-learn & ML (12) — train_test_split with random_state/stratify,
the fit/predict/transform API, data leakage (fit_transform on train,
transform on test), Pipeline, cross-validation, overfitting vs underfitting,
precision/recall/F1, imbalanced data, one-hot encoding, L1 vs L2, bias–variance.
LLMs (9) — tokens, temperature, embeddings, cosine similarity, RAG, RAG vs fine-tuning, hallucination and its mitigations, chunking, the context window.