ShadowOfTheColossus-PC
Shadow of the Colossus 的原生 Windows 移植(PS4,CUSA08809)——请自备游戏转储。面向 PC 的原生移植。
AI 翻译
尚未检测到更新。GitHub 发布版本后会显示在这里。
Browser based arcade shooter inspired by aim trainers like Aim Labs, built for charity: water, with difficulty levels and ring-based scoring.
翻译准备中
正在加载完整 README。
查看完整 README ↗Aqua Blaster is a fast-paced browser game inspired by charity: water’s mission. Hit as many clean water targets as you can, avoid dirty water, and rack up points before time runs out!
wav/).app/globals.css (design rules at the top of the file) on top of Bootstrap 5's base styles. The dialog and the difficulty menu are small React components, so Bootstrap's JavaScript isn't needed.lib/scrollLock.js), and nothing is inserted above the board mid game.next/font: Lilita One for the title, scoreboard and buttons, Montserrat for body text. Logos use next/image.postcss.config.mjs) strips CSS the site never uses, and the remaining CSS (about 7 KB gzipped) is inlined into the HTML. If you add a class only at runtime (built from a string), add it to the safelist in postcss.config.mjs.app/ layout (navbar + footer), page, global CSS, fonts, favicon
components/ Navbar, Footer, GameArea, GameModal, DifficultyMenu, CustomCursor, WaterFacts
lib/ gameConfig.js (all game numbers), facts.js, sounds.js
assets/img/ images (bundled, so their URLs get the Pages prefix automatically)
public/wav/ sounds
npm install
npm run dev # live dev server at http://localhost:3000
npm run build # static export to out/
npm run preview # serve out/ at http://localhost:3000 to test the real build
Live: https://charitywater-cyan.vercel.app/
Vercel is connected to this repo: every push to main deploys to production, and every other branch gets a preview URL.
The old GitHub Pages address (https://xenzoro.github.io/charityWater/) only redirects to Vercel, keeping the rest of the path. .github/workflows/pages-redirect.yml publishes that redirect page; it runs when the workflow file changes or by hand from the Actions tab. One time setup: repo Settings > Pages > Build and deployment > Source must be GitHub Actions.
All sound effects are copyright free and sourced from the YouTube Audio Library.
Game and art by Jacob Martinez and KZ.