Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
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Requires Node 26 (built-in node:sqlite).
npm install
npm run dev
Open http://localhost:5180. The API runs on port 8787 and Vite proxies to it.
The first start imports the bundled opening data (about 10 seconds) and then loads 45,000 master games in the background (about a minute) for model games.
npm run build
npm start
Then open http://localhost:8787.
| Command | What it does |
|---|---|
npm run dev | API and Vite dev server |
npm run build | Builds the app into app/dist |
npm start | Serves the built app and the API on port 8787 |
npm test | API tests on a throwaway database |
npm run test:e2e | Browser test of the learning loop (needs npm run build and Google Chrome) |
npm run db:reset | Deletes the local database; it is recreated on the next start |
npm run data:lichess, data:masters, data:puzzles | Rebuild the bundled datasets from their sources |
| Data | Source |
|---|---|
| Moves and results at your level | Lichess open database, September 2026: 3.2 million rated blitz, rapid and classical games, split by rating (CC0) |
| Masters column | 434,258 games by 250 strong players from the PGN Mentor archives |
| Model games | 45,000 complete games between strong players |
| Puzzles | 39,030 Lichess puzzles from opening positions, tagged by opening (CC0) |
| Opening names | Lichess chess-openings (CC0) |
| Evaluations | Stockfish 19, running locally |
| Move explanations | Written for this app |
The datasets are compressed in server/data/ (about 16 MB) and imported into server/data/chessbook.db on first
start. The scripts in server/tools/ rebuild them; downloads are cached in ~/.cache/chessbook-data/.
server/
index.js Express app, data import on start-up
core/
db.js SQLite schema
data-import.js imports the bundled datasets
explorer.js move statistics (masters, players by rating band), opening names
repertoire.js the move graph: add, remove, paths
coverage.js completion, gaps, autofill
practice.js sessions, reviews, daily progress, streaks
srs.js FSRS scheduler
model-games.js matching master games to your repertoire
puzzles.js puzzle selection and rating
training.js the bot
api.js HTTP routes
engine.js Stockfish worker
tools/ dataset build scripts
app/src/
board/ the board and the shared board "stage"
shell/AppShell.tsx layout: one persistent board + sidebar
pages/ screens
tests/ API tests and the browser test
The board is rendered once by the app shell and pages tell it what to show (useBoard), so navigating never
redraws it: pieces slide to the new position.
See STATUS.md for what changed from the previous version, how it was verified and the known limits.
Opening statistics and puzzles from the Lichess open database (CC0). Opening
names from lichess-org/chess-openings (CC0). Master games from
PGN Mentor. Stockfish (GPLv3). Piece sets:
see pieces/README.md. Chessbook's name and design belong to Chessbook; this is a personal study project and is
not affiliated with them.