Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证在同一个持久的CultMesh世界中,拥有舒适的共享工厂和合作地下城RPG。
AI 翻译
A cozy shared factory and cooperative dungeon RPG in one persistent CultMesh world.
取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
DELVE/HOLD is a persistent-world game designed as a proving ground for CultMesh and the broader Aetheria architecture.
One shared world is projected through two modes:
• DELVE — cooperative expeditions into procedurally generated living dungeons.
• HOLD — cozy workshop play about manual magic growing into a networked magical factory.
One Godot C# client contains both modes. One central C# world host owns the
canonical simulation, and the two processes communicate through CultMesh.查看完整 README ↗目前无法加载完整 README。请通过原文链接阅读。 以下为已保存的摘录。
DELVE/HOLD is a persistent-world game designed as a proving ground for CultMesh and the broader Aetheria architecture.
One shared world is projected through two modes:
• DELVE — cooperative expeditions into procedurally generated living dungeons.
• HOLD — cozy workshop play about manual magic growing into a networked magical factory.
One Godot C# client contains both modes. One central C# world host owns the
canonical simulation, and the two processes communicate through CultMesh.查看完整 README ↗