Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
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查看完整 README ↗A 1v1 disc-throwing duel in a neon arena with 9 m glass walls. Discs ricochet off every wall, floor and ceiling; each bounce before a hit adds damage. Nobody has a health bar: deal more damage than your opponent before the 90-second clock runs out.
Play: open index.html in a browser, or visit the GitHub Pages site for this repository.
Pick the map on the menu. Online, the host's map is used.
The glass walls look out on a stadium of other arenas. On the GitHub Pages site, other players' live matches (online or vs CPU) appear in the neighbouring cubes; cubes without a real match run CPU exhibitions. Add ?stadium=0 to the URL to turn the exhibitions off.
Stadium hub: stadium-hub/ is a Cloudflare Worker (deploy with npx wrangler deploy from that folder) that assigns cubes, relays match digests and stores the worldwide leaderboard. See docs/stadium-design.md for the plan to show real online matches there.
Default keys; every key can be changed in Settings & controls.
| Input | Action |
|---|---|
| Mouse | Aim (click the arena to capture the cursor). The crosshair turns orange on your opponent |
| Hold left click | Wind up, release to throw. A tap throws at 37.5 m/s, a full 0.8 s wind-up at 57.5 m/s. Getting hit doesn't cancel a wind-up: you're slowed for a moment instead |
| Flick the mouse as you release | Curves the throw that way; most of the spin is lost at the first wall |
| Left click (disc in flight) | Recall the disc |
| Right click / Q | Shield, reflects a disc back at its thrower (disc must be in hand) |
| W A S D | Move |
| Space | Jump; in the air next to a wall, wall jump |
| Left Shift | Dash; once more in the air, holding your height |
| C | Slide, ducking under high discs |
| E / R | Arm a Heavy / Split disc for your next throw |
| V | Switch between first person (default) and over-the-shoulder view |
| M / Esc | Mute / Pause |
Heavy recharges for 9 s after use, Split for 7 s.
Discs leave glowing light trails. Every bounce throws sparks, flashes light onto the walls and floor, and sends a ripple of light through the arena's grid, while pulses of light run along the grid lines; a hit bursts a shockwave off the fighter.
Sounds are positioned in 3D (HRTF), so with headphones you can hear which wall a disc bounced off and where a disc in flight is.
Direct hit 12 · each bank +8 · reflect +10 · recall hit 10 · a full wind-up adds up to +10.