Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗The playable simulator is in simulator/. Serve that folder with any static web server (for example python3 -m http.server inside simulator/) and open index.html. simulator/README.md describes the features, controls and how it is built.
The rest of this repository is the original Claude Design handoff bundle the simulator was built from:
the prototype in project/, the design system in project/_ds/, and the design chat in chats/. The original handoff notes follow.
This is a handoff bundle from Claude Design (claude.ai/design).
A user mocked up designs in HTML/CSS/JS using an AI design tool, then exported this bundle so a coding agent can implement the designs for real.
Read the chat transcripts first. There are 1 chat transcript(s) in chats/. The transcripts show the full back-and-forth between the user and the design assistant — they tell you what the user actually wants and where they landed after iterating. Don't skip them. The final HTML files are the output, but the chat is where the intent lives.
Read project/Freeway Traffic.html in full. The user had this file open when they triggered the handoff, so it's almost certainly the primary design they want built. Read it top to bottom — don't skim. Then follow its imports: open every file it pulls in (shared components, CSS, scripts) so you understand how the pieces fit together before you start implementing.
If anything is ambiguous, ask the user to confirm before you start implementing. It's much cheaper to clarify scope up front than to build the wrong thing.
The design medium is HTML/CSS/JS — these are prototypes, not production code. Your job is to recreate them pixel-perfectly in whatever technology makes sense for the target codebase (React, Vue, native, whatever fits). Match the visual output; don't copy the prototype's internal structure unless it happens to fit.
Don't render these files in a browser or take screenshots unless the user asks you to. Everything you need — dimensions, colors, layout rules — is spelled out in the source. Read the HTML and CSS directly; a screenshot won't tell you anything they don't.
README.md — this filechats/ — conversation transcripts (read these!)project/ — the 3D freeway traffic animation project files (HTML prototypes, assets, components)