ShadowOfTheColossus-PC
Shadow of the Colossus 的原生 Windows 移植(PS4,CUSA08809)——请自备游戏转储。面向 PC 的原生移植。
AI 翻译
尚未检测到更新。GitHub 发布版本后会显示在这里。
制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗Walkable WebGL chapters from the Vista 3D series, built with three.js r128 (cdnjs) as plain static files. Open index.html or deploy the folder as a static site; there is no build step.
| # | Page | Archive | What happens |
|---|---|---|---|
| 04 | origin.html | The Mountain · The door was never meant to open. | On foot. Opens with the prologue in 3D (js/shared/prologue.js: Earth breaking, the arks, Elyra, Tide City and the Spear, the Keepers, the Codex, the Hollow King and his Host, the theft, the Pathfinder), then the command deck at Tide City: the Pathfinder's last message ("we were wrong about the Heralds") and Michael's orders. The Keepers land at the Hollow King's mountain. North of the landing zone the valley splits around a mountain ridge into two canyons that meet again at the Hollow's courtyard; two tunnels and a Hollow door are passes through the ridge. Hollow turrets with gunners hold both canyons, and a voice that sounds like the Pathfinder's Captain Rhen calls Michael's name in the tunnels. At the gate the Hollow King invites Michael below, and he goes down alone (js/origin/06-below.js): a breathing tunnel, the voice, the Empty Host in the dark, a wall of carved names with the whole Pathfinder crew on it, and a chamber where the Codex turns inside a dome, and beyond a ledge a drowned sea under the mountain where the leviathan the Hollow King has tamed (js/shared/leviathan.js) raises its eyes out of the water. The trap springs, the Codex sinks out of reach, and Michael climbs out into the courtyard as the gate opens; fall back and hold the landing zone while the ships power up (three Empty Host dropships at once with 3, 3 and 4 troopers, then two more with 4 each); board and escape. Ends on the command deck two days later with the rest of the message: the Heralds are running. |
| 05 | last-signal.html | The Last Signal (Oct 26) · Level 05 | 13.03.2237. Michael flies his interceptor up a valley in Elyra's southern mountains after the part of the Pathfinder's transmission that is still going out live (two Host fighter fights in the valley's basins), climbs to a Host transfer facility built over the top of a mountain, and lands on its pad. On foot along the summit's crest (drops on every side) and through the outer security yard (override the gate's lock); inside, the way bends from room to room: the guard room, the west room, the overlook corridor (prisoners loaded onto a Host transport through the glass), the detention wing (free Captain Rhen and two of his crew), the junction, the east room, the tank-lined containment wing (whispers and warping, worse the deeper you go), and the blast door of an eight-sided vault where the device hangs in a beam inside a cage. Shut down its three emitters while the Host come through the north door; Rhen takes it and the voices stop. Then the alarms, a switchback climb, an open walkway, and the pad on the very top of the peak against a Host gunship until the Keeper dropship Mercy is in. Ends in the dropship on Bryce's scene and the lead to Astraea. |
| 06 (part 2) | space.html | The Heralds · They didn't come for us. | Space combat over Astraea: the Pathfinder wreck, the planet wakes, three waves of Heralds (the red aliens), the Covenant destroyed, the fleet turns away and jumps home. The Heralds are not invading; they are fleeing something. |
| 06 (parts 1, 3) | tide-city.html | The Empty Sky · last transmission | The Vigil drops out of hyperspace over Elyra with the Heralds behind it. Hold the city; the Heralds break and run, and the Hollow King's fleet jumps in. The Spear of Destiny starts charging the moment he arrives: every 30 seconds (slower with troopers at its base) it fires one beam at the smallest ship left (his Voidclass cruisers first, the Harbinger last), until his fleet is down. Right after his fleet arrives, a Herald convoy (an amber-lit transport and two Void Lancers) crosses the south shore without firing a shot; the King's cruisers and some of his fighters turn on it, then it jumps out (js/tide/15-heralds.js). The ending doesn't hide what the Spear cost. |
Bryce: "optimize the entire game for performance while preserving its current visual quality". Nothing a level builds was removed or restyled; the work is in what gets drawn, how far away a lighter copy is used, and memory.
以上为 README 的开头部分。其余内容请阅读原文。 查看完整 README ↗