Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
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Feeding Frenzy 2: Shipwreck Showdown (Xbox Live Arcade) running natively on Nintendo Switch: static recompilation with ReXGlue and Renut's Direct3D-level renderer on deko3d, with local multiplayer for up to four players
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正在加载完整 README。
查看完整 README ↗A native Nintendo Switch port of the Xbox 360 (Xbox Live Arcade) version of Feeding Frenzy 2: Shipwreck Showdown (2008), by Sprout Games and PopCap Games: eat smaller fish, avoid the bigger ones and grow up the food chain, alone or with up to three friends.
It's not an emulator. The PowerPC code of the game's default.xex is statically recompiled to C++ with
ReXGlue and compiled for the Switch, and the game is drawn by Renut's
Direct3D-level renderer (reNut by masterspike52, as banjo-nx carries it)
directly on the Switch's own graphics API, deko3d. It is made from the Feeding Frenzy port's code.
[!NOTE] You need your own copy of the game, from your own Xbox 360: the Xbox Live Arcade game's content package (
Content/0000000000000000/5841088C/000D0000/D4F5B380AAE1D2A5DDF4359A318CE7F4DDE35C9958).
feedingfrenzy2-nx.zip into sdmc:/switch/.Your feedingfrenzy2-nx folder should look like this:
/switch/feedingfrenzy2-nx/
feedingfrenzy2.nro
LICENSES.txt
feedingfrenzy2.toml (your settings; written at the first start when it is missing)
game_root.nxpack (the game, in one file, made from your copy)
game_root.nxidx
Launch it with a game override (hold R while starting an installed title) or a forwarder. Album applet mode does not give the game enough memory. If you use a forwarder, set it to a 39-bit address space.
To build everything yourself instead, see docs/building.md.
[!CAUTION] The first time you play, the game's shaders are compiled for the console, so it can stutter for a moment at the start. They are saved in
deko3d_shaders.binnext to the NRO and later sessions start smoothly.
The left stick (or the D-pad, as the game's help says) moves your fish; A selects in the menus and B goes back. By default the face buttons work by position, as on the Xbox 360 pad the game was made for: the bottom button is the Xbox's A, the right one the Xbox's B, and so on.
| Switch | Xbox 360 |
|---|---|
| B (bottom) | A |
| A (right) | B |
| Y (left) | X |
| X (top) | Y |
| ZR / ZL | RT / LT |
| R / L | RB / LB |
| + | Start |
| − | Back |
| Sticks / D-pad | Sticks / D-pad |
To use the buttons by letter instead (the Switch's A acts as A), set input_xbox_layout = false in feedingfrenzy2.toml. There
are no touch controls.
Multiplayer (up to four players): Multiplayer offers Co-op Story, Co-op 'Lite', Party Games and FrenzyFest. Each
player uses their own controller: the handheld Joy-Cons, a Pro Controller, a Joy-Con pair or a single Joy-Con held
sideways. On the Select Players screen each controller joins with A (Y signs it in as a guest of the profile, which
joining does not need). L + R + ZR opens the console's controller screen: connect another controller, change the
player order, or split a Joy-Con pair into two players. Each player's buttons can be remapped in feedingfrenzy2.toml
(input_p1_* to input_p4_*; the file explains them).
Xbox LIVE (leaderboards, online play) is not available.
feedingfrenzy2.toml, next to the NRO, holds only your options. Everything else is built into the NRO.
| Setting | What it does |
|---|---|
feedingfrenzy2_language | Empty (default): the console's system language (English when the game does not have it). Or en, de, es, fr, it, ja or pt |
input_xbox_layout | Face buttons by position (true, default) or by letter (false) |
input_joycon_sideways | A single Joy-Con held sideways (true, default) |
input_joycon_sideways_stick | With it, a single Joy-Con's stick turned for the sideways grip (true, default) |
input_p1_a ... input_p4_right | Each player's own buttons: a list of Switch buttons for each Xbox button (empty = the default above) |
If you delete feedingfrenzy2.toml, the game writes the default one again at the next start.
The game draws 1280x720 in handheld and docked mode and runs at 60 FPS. No log files are kept; only a crash
writes logs/rex/rex_crash.log.
以上为 README 的开头部分。其余内容请阅读原文。 查看完整 README ↗