Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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GDevelop 是一款免费、快速、易用的开源游戏引擎。通过我们的教程学习 2D、3D 或多人游戏开发。可发布至 iOS、Android、Steam 等平台……使用 AI 更快学习和构建。
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GDevelop is a free, fast, easy, open-source game engine. Learn 2D, 3D or multiplayer game development with our tutorials. Publish everywhere: iOS, Android, Steam... Use AI to learn and build faster.
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🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
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取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.
Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the **"🏐 no查看完整 README ↗GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.
| ❔ I want to... | 🚀 What to do |
|---|---|
| 🎮 Use GDevelop to make games | Go to GDevelop homepage to download the app! |
| ⚙️ Create/improve an extension | Read about creating an extension, with no-code or code. |
| 🧑💻 Contribute to the editor or game engine | Follow this README. |
| 👾 Create or sell a game template | Submit a free example or a paid template on the Asset Store. |
| 🎨 Share or sell an asset pack | Submit a free or paid asset pack on the Asset Store. |
| 🌐 Help translate GDevelop | Go on the GDevelop project on Crowdin or translate in-app tutorials. |
| 👥 Get online game services or commercial support | See offers for professionals, teams or individual creators. |
Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.
GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.
| Directory | ℹ️ Description |
|---|---|
Core | Core classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games. |
GDJS | The game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games. |
GDevelop.js | Bindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE. |
newIDE | The game editor, written in JavaScript with React, Electron, PixiJS and Three.js. |
Extensions | Built-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here. |
To learn more about GDevelop Architecture, read the architecture overview here.
Pre-generated documentation of the game engine is available here.
Status of the tests and builds:
Core, GDJS, newIDE and Extensions folders) are under the MIT license.Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.
Help us spread the word about GDevelop by starring the repository on GitHub!