Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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Elixir records Clash Royale history — battles, rosters, river races — and serves it to your own AI agent over MCP. Ask in plain language; the answer comes from the record, with the numbers behind it.
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游戏JavaScript · TypeScriptGitHub @jthingelstad在线运营者未确认
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尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Clash Royale history recorder + remote MCP server. Unofficial; not endorsed by Supercell.
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取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
Clash Royale history, recorded, and served to your own agent.
The Clash Royale API only answers "what is true right now": no trophy
timelines, no battle archive beyond a rotating log of about 30 battles, no
per-season history. Elixir MCP records those observations continuously and
keeps them. It records the players and clans its accounts track, the members
of clans recorded at comprehensive scope, the players on the ranked
leaderboards, and the members of collections. The record is served through an
authenticated remote MCP server and a versioned JSON API.查看完整 README ↗Clash Royale history, recorded, and served to your own agent.
The Clash Royale API only answers "what is true right now": no trophy timelines, no battle archive beyond a rotating log of about 30 battles, no per-season history. Elixir MCP records those observations continuously and keeps them. It records the players and clans its accounts track and the members of the clans it tracks. The record is served on one origin: the Console, Ladder and Elixir Clan in the browser, an authenticated remote MCP server for agents, and a versioned JSON API.
https://elixir.poapkings.com/mcphttps://elixir.poapkings.com/api/v1What the service does is documented publicly, at https://elixir.poapkings.com/docs; this repository does not describe product behavior. Want to help run the fetch fleet? See the operator guide.
An npm workspaces monorepo.
| Path | What it holds |
|---|---|
apps/site | The static half of the site (Eleventy): home, docs, updates, and the machine-readable surfaces |
apps/web | The application half (React): the Console, Ladder (src/ladder) and the shell Elixir Clan's views run in |
services/ | The Lambdas, each only its door (entry, handler, routes): collector, email-relay, jobs, mcp, migrate, scheduler, timeline-sync, web-api |
packages/ | What more than one Lambda or app runs, imported by name: auth, claims, client, clan, clan-engine, clan-state, clan-web (Elixir Clan), collector-door (the collectors' config, lease and submit), contracts (the tool and API contract), design, docs, ingest, ledger, mail, outbox, record, syndication (the timeline cross-posted to Discord), tools (the tool registry), ui |
acceptance/ | The read-only acceptance suite run against the live service |
db/migrations | The ordered schema migrations |
infra/ | The CloudFormation template and the build, deploy and maintenance scripts |
scripts/ | The setup hook for a session's own worktree |
docs/ | Engineering invariants, the decision ledger, how production is operated, and one note per change |
For contributors: AGENTS.md holds the golden rules and points to
each area's own guide (Console, Ladder, Clan, tools, site, infra);
docs/ENGINEERING.md the build invariants,
docs/DECISIONS.md the ratified decisions and
docs/OPERATIONS.md how production is operated.
node infra/scripts/build-site.mjs builds both halves of the site into one
tree and validates it; npm run verify is the pre-push gate.
The collector that operators run lives in its own repository,
elixir-mcp-collector;
the collector contract stays canonical here in packages/contracts.
Secrets are never committed (verify with git ls-files). Clash Royale API keys
exist only in collector operators' local .env files.
This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.