Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
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Travel to the Western Australian Goldfields to try your luck on the mines. A game of geography, history, probability and skill. Maths Concepts Explored Students naturally investigate: Probability, Financial literacy, Multiplication, Percentages, Scaling, Opportunity cost, Risk management, Compound growth and Return on investment (ROI).
翻译准备中
正在加载完整 README。 以下为已保存的摘录。
Goldfields Goldrush W.A. - Educational Mathematics Game A progressive financial mathematics simulation game for students, themed around Western Australian gold mining. The original working game - preserved as-is for reference and student access. • Duration: 10 rounds maximum • Starting Cash: $100 • Dig Types: Safe (10%), Medium (50%), Deep Vein (300%) • Mechanics: Dice rolls determine dig success [README 설치·사용 부분 발췌] Getting Started查看完整 README ↗
A progressive financial mathematics simulation game for students, themed around Western Australian gold mining.
wa-gold-rush/
├── levels/
│ ├── level-1-basic/ # ARCHIVED: Original 10-round game
│ │ ├── index.html
│ │ ├── script.js
│ │ └── style.css
│ └── level-2-tycoon/ # Active Goldfields Venture mode (bundles Levels 2-5 progression)
│
├── shared/ # Shared utilities across levels
│ ├── game-config.json # Game configuration & assets
│ ├── storage.js # OneDrive & localStorage
│ └── shared-styles.css # Common styling
│
├── teacher/ # Teacher dashboard
│ ├── dashboard.html
│ └── dashboard-state.js
│
├── index.html # Level selector (home page)
└── README.md
| Level | Name | Description | Duration | Features |
|---|---|---|---|---|
| 1 | Basic Mining | Original game - single mine, 10 rounds fixed | 10 min | Dice rolls, 3 dig types |
| 2 | Goldfields Venture | Multiple mines, upgrades, machinery, resale | Unending | Net worth + event system |
| 3 | WA Goldfields | Southern Cross, Coolgardie, Kalgoorlie progression | Unending | Regional strategy |
| 4 | Advanced | Company mode, random events, advanced risk | Unending | Strategic planning |
| 5 | Classroom Challenge | Shared local leaderboard + teacher stats/pause | Ongoing | Classroom competition |
| 6 | Goldfields Mastery (planned) | Historical timeline simulation — not playable; recognised but disabled | — | See Level 6 blueprint |
Each student has one identity (GGR_Students) and an independent game per level (one GGR_StudentProgress row per UPPER(ClassCode)|UPPER(StudentCode)|Level). In the browser each level is saved separately (wa_gr_level_save_v1|CLASS|STUDENT|LEVEL); the old shared level2_autosave slot is migrated non-destructively and kept as a backup. Tenant-dependent behaviour (save protocol v2, full cloud restore, server leaderboard, level reset, competition snapshots, Level 6 analytics) is behind runtime feature flags that default OFF. Nothing in these documents is live-verified.
Save/recovery safety: progress remains local-only until authenticated v2 conditional saving and exact-slot retrieval are configured and verified. Legacy/unverified uploads (including retries) are held; local play, save and backup export remain available. No tenant features are activated by this repair. Operators must follow the phased save/recovery runbook before a pilot; server refusal of old unconditional writers must come first.
Access: /levels/level-1-basic/index.html
The original working game - preserved as-is for reference and student access.
✅ No identifying data stored offsite
Detailed progression steps are condensed into the current Level 2 Goldfields Venture implementation and reflected on the home page cards for Levels 2–5.
Access: /teacher/dashboard.html
Microsoft Lists → Power Automate → Teacher Dashboard → Student Games
以上为 README 的开头部分。其余内容请阅读原文。 查看完整 README ↗