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一分钟完成验证Declarative, GPU-rendered charting toolkit built on three.js — Plotly-level coverage, d3-level control, 2D to 3D.
翻译准备中
取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
Declarative, GPU-rendered charts built on three.js.
You describe a chart as plain JSON ({ data, layout, config }) with Plotly's attribute names and
semantics, and Holochart draws it with one three.js/WebGL2 pipeline. There is no SVG/WebGL split:
markers, lines, bars and cells are instanced GPU primitives, never one object per data point, and
2D is a special case of 3D, so a 2D chart can be extruded, tilted and animated with the same
axes, legends, hover and themes.查看完整 README ↗目前无法加载完整 README。请通过原文链接阅读。 以下为已保存的摘录。
Declarative, GPU-rendered charts built on three.js.
You describe a chart as plain JSON ({ data, layout, config }) with Plotly's attribute names and
semantics, and Holochart draws it with one three.js/WebGL2 pipeline. There is no SVG/WebGL split:
markers, lines, bars and cells are instanced GPU primitives, never one object per data point, and
2D is a special case of 3D, so a 2D chart can be extruded, tilted and animated with the same
axes, legends, hover and themes.查看完整 README ↗