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Pixel-art leadership adventure game prototype
翻译准备中
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查看完整 README ↗A five-minute Swedish pixel-art game about your first day as a manager. Five
conversations, three answers each, one archetype at the end. Story, scoring
model and archetypes are described in STORY.md; all text lives in
src/data/story.ts.
npm install
npm run dev
Open http://127.0.0.1:4173/kontoret/.
The room is a single tableau image derived from the accepted concept
(art/concepts/office-dialogue-concept.png) with the UI and the walking
character edited out. Phaser 4.2.1 provides camera framing, hotspot zones and
small light effects. Dialogue, character selection, mute, and keyboard
interaction are semantic HTML over the canvas so Swedish text stays crisp.
There is no walking character. The player is first person; clicking a colleague or object frames it with the camera and opens the dialogue or a look line.
Included: one room, seven hotspots, five dilemmas with consequences, three-axis scoring, four result archetypes, responsive framing, mute, keyboard controls, reduced motion.
Excluded so far: shareable result card, reading suggestions, persistence.