A Claude Code skill for making product launch videos in HyperFrames that don't look AI-made: original or cloned from a reference.
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技能Python · JavaScriptGitHub @per-simmons自行安装运营者未确认
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查看完整 README ↗A Claude Code skill for making product launch videos in HyperFrames that don't look AI-made.
Out of the box, a model makes the generic "AI motion" look: sliding text, safe fonts, the same ease on everything. The launch videos that look designed got there by studying a real reference shot by shot and fixing timing and easing over many passes. This skill turns that into a loop an agent can run, with scripts that measure motion instead of guessing it.
Original (no reference video): pick the category that fits the product (UI showcase, abstract 3D diagram, photoreal 3D product, editorial collage, liquid-glass UI, kinetic type into UI), take cut rhythm and easing numbers from 1-3 donor videos of that category, write the script and a shot-by-shot breakdown, build it in HyperFrames and self-review it against the motion rules.
Clone (a reference video is given): rebuild the reference as closely as possible (same
shots, timing, easing, transitions and type), optionally re-skinned for another brand. The model
can't watch video, so scripts/burst.py turns the reference into per-shot frame sheets, motion
trails, easing curves and beat maps it can read, and scripts/compare.py grades every render
against the reference frame for frame until they match.
Hybrid (real camera footage + motion graphics): four sub-skills in subskills/:
paper-world (footage → paper-collage 3D world → footage), word-synced-ui (a product UI typing the
speaker's real words), footage-transitions (iris, cloud and paper passes, match cuts, options for
review) and vo-beat-timing (frame-numbered timing sheet, safe mixing, Whisper checks on the final
mix). Each is a standalone SKILL.md with its own scripts, so it can also be installed on its own.
Every mode ends by writing a LESSONS.md so the skill improves with each video.
SKILL.md the workflow (start here)
types/ one file per kind of motion: build approach, traps, lessons
references/ motion-feel rules, living-stills recipes, the corpus of public techniques,
and worked example code from past clones (examples/)
scripts/ analysis, tracking, comparison and sound tools
subskills/ hybrid-mode sub-skills (paper-world, word-synced-ui, footage-transitions,
vo-beat-timing), each with SKILL.md + scripts/
Copy this folder to either location:
# for all your projects
cp -R launch-video-clone ~/.claude/skills/launch-video-clone
# or for one project
cp -R launch-video-clone <project>/.claude/skills/launch-video-clone
Then ask Claude Code for "a launch video for " or "clone this launch video: ".
In the skill, $SKILL_DIR means the folder you copied it to; set S="$SKILL_DIR/scripts".
npx hyperframes ..., Node 18+)numpy pillow opencv-python scipy matplotlib
pip install numpy pillow opencv-python scipy matplotlib
mlx_whisper on Apple silicon or
openai-whisper), a segmentation model (SAM / SAM 2, or Apple Vision on macOS), an inpainting model
(LaMa), and Playwright/Chrome for rendering HTML overlays to RGBA framesSound (optional):
ELEVENLABS_API_KEY for scripts/eleven.py (music and sound effects)GEMINI_API_KEY for scripts/listen.py (a model that listens to the audio)scripts/soundcheck.py, in your project:
python3 -m venv .venv-sound
.venv-sound/bin/pip install numpy torch audiobox_aesthetics google-genai
.venv-sound/bin/python "$S/soundcheck.py" check renders/v1.mp4 ...
API keys are read from environment variables only. Nothing reads .env files for you:
export them in your shell (export ELEVENLABS_API_KEY=...).
Images (optional): an image generator that accepts reference images (gpt-image or similar), for photoreal plates. UI, type and logos are always built in code or taken from real files.
Renders are large (HyperFrames writes one PNG per frame as scratch), so render outside the repo,
e.g. ./renders (gitignored here) or an external drive.
MIT. See LICENSE.