Claude-Guardian
Claude Guardian is an all-in-one Claude account safety and risk prevention skill. It intelligently assesses your device, account history, network environment, and payment options, then provides person
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一分钟完成验证Agent skill for Apple's Liquid Glass on any platform: real rim refraction, rim light, HIG rules, web tokens, SwiftUI, Android Compose, Flutter, Electron.
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取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
Apple Liquid Glass — an agent skill
A skill for AI coding agents (Claude Code, Codex, Cursor, Gemini CLI and other
tools that read SKILL.md folders) that builds interfaces in Apple's Liquid
Glass style on any platform. That means the real look, not the 2020 frosted
blur: content bends at the glass rim, the rim catches light, and the glass
stays off your content.
Live demo: drag the glass over the text.
First live example: Spiralens: Golden Ratio Camera on Google Play, whose glass was built with this skill. See it below.查看完整 README ↗A skill for AI coding agents (Claude Code, Codex, Cursor, Gemini CLI and other
tools that read SKILL.md folders) that builds interfaces in Apple's Liquid
Glass style on any platform. That means the real look, not the 2020 frosted
blur: content bends at the glass rim, the rim catches light, and the glass
stays off your content.
Live demo: drag the glass over the text.
First live example: Spiralens: Golden Ratio Camera on Google Play, whose glass was built with this skill. See it below.
assets/refraction.js bends the backdrop along each glass
element's real outline (capsule, circle, rounded rectangle) using an SVG
displacement filter. In Chrome, Edge, Android WebView and Electron it bends
the live page behind the glass. In Safari and Firefox it bends a copy of a
source area you name (data-refract-source), so the demo bends there too.assets/tokens.css: light and dark palettes, the glass
material with its uneven rim light, scroll edge effect, and fallbacks for
reduced transparency and browsers without backdrop-filter.references/platforms.md: SwiftUI glassEffect and
UIKit UIGlassEffect on Apple platforms, a Jetpack Compose recipe (Haze)
taken from a shipped Android app, Flutter shaders, Electron, Tauri, Windows
and Linux.Try them in the live demo, or open the files in examples/. They use only
the skill's own files, with no build step.
glass-components.html: each control over the content it is meant for, plus a drag-the-glass refraction demo | Same page in dark mode |
mac-app-window.html: floating glass sidebar with background extension, glass toolbar over a hero image | ios-screens.html: clear glass over a photo, regular glass over a map |
A 26-second walkthrough: examples/screenshots/promo.mp4.
Spiralens: Golden Ratio Camera
is an Android camera app that shows you where to move your phone. Its glass was
built with this skill, and the Compose recipe in references/platforms.md is
the one it ships with.
| Tab bar over the guide text | Clear glass controls over the live camera | Light panel over the camera |
Close up, the edges bend what is behind them:
Captured on the Android emulator, so the camera shows the emulator's test pattern instead of a real scene.
Clone it into your agent's skills directory, for example:
# Claude Code (all projects)
git clone https://github.com/xenitV1/liquid-glass-skill ~/.claude/skills/apple-liquid-glass
Then ask for what you want, e.g. "make this settings page look like iOS 26 Liquid Glass" or "add a liquid glass tab bar to my Compose app". The agent loads the skill when the request matches.
To use the web files without an agent:
<link rel="stylesheet" href="assets/tokens.css">
<script src="assets/refraction.js" defer></script>
<nav class="glass" data-refract>…</nav>
<!-- Safari and Firefox: bend a copy of a known area -->
<div class="glass" data-refract data-refract-source="#hero">…</div>
SKILL.md rules and workflow the agent follows
references/ typography, colour, materials, components,
motion & accessibility, platforms
assets/tokens.css token layer and glass primitives
assets/refraction.js rim refraction for Chromium, safe no-op elsewhere
examples/ three demo pages, screenshots, video
MIT. See LICENSE.