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个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Game Engine
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取自仓库 README
正在加载完整 README。
查看完整 README ↗Ludus is a C++23 engine and toolset in active development, with modular runtime systems, an installed SDK and CLI, and an optional Linux editor. A bounded editor preview also runs in the browser.
Read Ludus Wiki or open the same documentation locally. The Markdown, local assets and checked HTML are also available as an offline bundle.
The native reference host is Ubuntu 24.04 with Clang/LLVM 23 (from apt.llvm.org). From a clone:
./init.sh --cli linux-clang-development --preset-only --locked --with-tests
./scripts/build linux-clang-development
./scripts/test linux-clang-development
Building Ludus owns setup flags, Linux/headless and container instructions, macOS support, presets, IDE setup and validation. Initial dependency setup needs internet; prepared builds use the local cache.
Read AGENTS.md and .kiro/steering before changing code. Use the contributor guide for validation and review requirements, and documentation development for editing, previewing and publishing the canonical sources.