Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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A native port of Super Smash Bros. Melee (v1.02 / Rev 2, GALE01) that
compiles the game's own decompiled source and adds a few quality of life features
Bugs/Crashes might be present This is still in a very early stage and might not be perfect查看完整 README ↗A native port of Super Smash Bros. Melee (v1.02 / Rev 2) that compiles the game's own decompiled source natively and adds several quality of life features
Bugs and crashes might be present. This project is under active development and is not fully stable yet.
doldecomp/meleeIn a browser: https://melee.hexdump0.pw/play:
Prebuilt releases: Releases
Requirements: a 32-bit toolchain
(gcc-multilib), CMake, Ninja, SDL3 (lib32-sdl3), and Mesa with 32-bit
EGL/GLESv2
git clone --recurse-submodules https://github.com/HexDump0/melee
cd melee
./scripts/apply_decomp_patches.sh
cmake -S native -B build/native -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build build/native -j"$(nproc)"
ctest --test-dir build/native
For windows
native/tools/windows_build.sh /tmp/melee-win /path/to/sdl3-prefix
For the browser build
source ~/projects/emsdk/emsdk_env.sh # Emscripten 6.0.9
site/scripts/build-play.sh
./build/native/melee # actual game
./build/native/melee --match # debug match
./build/native/melee --match 600 # ...for 600 frames, then exit
Look at native/AI/TESTING.md for a list of all the configurable options
A mod is a directory in mods/ with a mod.toml manifest and a WebAssembly
module
A fan project. Not affiliated with or endorsed by Nintendo. No game assets are
distributed in this repository, and none ever will be: you need your own copy
of Melee v1.02 (GALE01) to build or run anything that loads data. The
decompilation in decomp/ is doldecomp/melee's
work under its own terms; the port's own code in native/, launcher/ and
site/