CoOp:Anything
Search any game and see how much of it you can play with friends: every co-op mod, its stage, quality and community rating.
翻译准备中
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗Minecraft, but in JavaScript, with raymarching, without GPU.
I highly recommend using Visual Studio Code and the extension "Live Server". Start it via "Go Live" and open "http://localhost:5500/app-dev.html" to see the result.
If that does not work, you may also once do sudo apt install esbuild, then run npm start and click the link and open app-dev.html.
A temporary http server is only needed because import statements are not allowed in file:// protocol.
I am really happy to answer any questions or getting any kind of feedback. Feel free to open issues or suggest changes by opening a pull request!
Just ZLib license, I do not care too much about it.
Heavily inspired by and somewhat based on the work of @xNotch.
This game uses slightly modified surface artwork from Minecraft, which is of course owned by Microsoft. Since this is a purely educational project, I deem this fair use.