BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
翻译准备中
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
This is the designer‑driven incarnation of the NEUROTOXIC game concept, carved out like a blastbeat across the void.
• Aesthetic First: Toxic Green on Void Black, enforced globally like a permanent blackout show, no mercy, no light mode.
• Typography: Metal Mania for screaming headers, Courier‑style monospaced body copy for that terminal bunker vibe.
• Motion: Razor‑cut transitions and glitch bursts to sell the unstable, collapsing void reality.
• Interaction: Buttons are huge, loud, and hyper‑reactive, built to feel like stomping a distortion pedal on stage.查看完整 README ↗目前无法加载完整 README。请通过原文链接阅读。 以下为已保存的摘录。
This is the designer‑driven incarnation of the NEUROTOXIC game concept, carved out like a blastbeat across the void.
• Aesthetic First: Toxic Green on Void Black, enforced globally like a permanent blackout show, no mercy, no light mode.
• Typography: Metal Mania for screaming headers, Courier‑style monospaced body copy for that terminal bunker vibe.
• Motion: Razor‑cut transitions and glitch bursts to sell the unstable, collapsing void reality.
• Interaction: Buttons are huge, loud, and hyper‑reactive, built to feel like stomping a distortion pedal on stage.查看完整 README ↗