mesh-avatar-studio
Turn one illustration into an animated 2D mesh avatar with a coding agent and a local editor
翻译准备中
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Let AI build the tools. Keep creation human. A workbench for fine-tuning visual systems.
翻译准备中
取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
ParamRig is an open-source workbench for human-tuning AI-built visual systems.
Coding agents are good at building something that renders. The last mile is where they slow down.
A value is right or wrong because of how it looks, and turning that into prose costs several rounds
and rarely lands on it. So instead of asking AI to own the finished creative result, ParamRig asks
it to build the tool: a rig around a component, a design system, an SVG, an animation, a 3D
scene or a running page. You take the controls, find the values with your eyes, and hand back
numbers the agent can apply.查看完整 README ↗目前无法加载完整 README。请通过原文链接阅读。 以下为已保存的摘录。
ParamRig is an open-source workbench for human-tuning AI-built visual systems.
Coding agents are good at building something that renders. The last mile is where they slow down.
A value is right or wrong because of how it looks, and turning that into prose costs several rounds
and rarely lands on it. So instead of asking AI to own the finished creative result, ParamRig asks
it to build the tool: a rig around a component, a design system, an SVG, an animation, a 3D
scene or a running page. You take the controls, find the values with your eyes, and hand back
numbers the agent can apply.查看完整 README ↗