尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
Every clip, on one shelf.
A personal library for your gameplay clips. Drop in a whole night of recordings and they land filed by game and by session, ready to share with the people who were there.
reelshelf.app · free, with 25 GB of clip storage · sign in with Discord or Twitch查看完整 README ↗Recording software leaves you with a folder of Apex Legends 2026.03.26 - 21.33.05.07.DVR.mp4. The good moments are in there somewhere, next to hundreds of near-misses, and the only way to find them is to scrub through everything. Sharing means uploading to somewhere that will compress it, expire it, or make your friends sign up.
Reelshelf is the shelf those clips should have been on all along. Every game gets its own book, every night gets its own collection, and any clip can be handed to a friend as one link.
Your library is a shelf of games with real cover art, not a folder of filenames. Pick a game, filter by tag, or search, and see what's new since you last looked.
Drag your recorder's folder onto the library. Reelshelf reads the game from each filename, groups the clips into the session they came from, and lets you fix guesses, add tags, and pick a collection before anything uploads. Three clips upload at a time, resumable, with pause and resume per clip or for the whole queue.
Clips from the same game on the same night land in one collection without you lifting a finger. Rename it, tidy it, or leave it as the record of that evening. Upload more from the same night later and they join the same collection.
Put the best moments in the order you want them watched, then invite the people who were there. They can watch everything in it and add their own clips alongside yours.
Send a link and it plays. No account needed on their end, and the clip is only visible to people who have the link.
Linked a Twitch account? Pick clips straight from your channel and Reelshelf copies them into the library for you. They are filed into the same sessions a local upload from that night would be.
Download any clip back to your computer whenever you like. Reelshelf is somewhere to keep them, not somewhere they get stuck.
Everyone gets 25 GB of clip storage on the free tier.
Reelshelf is a single repository: a .NET 10 API that serves a React 19 frontend, backed by PostgreSQL and Bunny Stream.
| Part | Stack |
|---|---|
frontend/ | React 19, TypeScript, Vite, TanStack Router and Query, tus-js-client for resumable uploads |
api/ | .NET 10 minimal API, Dapper on PostgreSQL, Redis, Bunny Stream for storage, encoding, and playback, FFmpeg for downloads, IGDB for game metadata, Resend for account mail |
migrations/ | Explicit Evolve migration runner; the API never migrates on startup |
Dockerfile | Builds the frontend, publishes the API, and serves the frontend from the API's wwwroot |
The frontend talks to the API through a TypeScript client generated from the API's OpenAPI document and committed under frontend/src/api-client/; CI fails if it drifts.
bun install
bun run dev # frontend
dotnet run --project api # API
bun run check # build, typecheck, lint, test, format
bun run generate:api-client # after API contract changes
DatabaseConnectionString="Host=...;Database=...;Username=...;Password=..." bun run migrate
The interesting decisions are written up as ADRs in docs/adr/: gaming sessions as auto-generated playlists, open sign-up with storage tiers, linked identities across sign-in providers, and server-side Twitch clip import. Repository conventions, commands, and deployment notes live in AGENTS.md; the domain vocabulary is in CONTEXT.md.