ESP32-S3 Bench Guide
ESP32-S3 N16R8 bench guide: live pinout, lessons, simulators and the bench log.
翻译准备中
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个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Rhetoric Escape – save Princess Prosa from Warerio by solving riddles about stylistic devices (browser game, iPad-friendly)
翻译准备中
取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
Save Princess Prosa from the evil Warerio! A Mario-World-style platformer for English class in which pupils solve riddles about stylistic devices. Short enough for a lesson starter (about 10–15 minutes): three quick levels (alliteration, simile, metaphor) and then straight to Warerio’s castle, where the boss battle revisits personification, hyperbole and onomatopoeia and adds oxymoron, irony and rhetorical questions.
No installation, no build step, no dependencies – plain HTML5 canvas + vanilla JavaScript. Works on desktop, tablets and phones (touch controls appear automatically).查看完整 README ↗Save Princess Prosa from the evil Warerio! A Mario-World-style platformer for English class in which pupils solve riddles about stylistic devices. Short enough for a lesson starter (about 10–15 minutes): three quick levels (alliteration, simile, metaphor) and then straight to Warerio’s castle, where the boss battle adds personification, hyperbole and onomatopoeia and ends with a metaphor review.
No installation, no build step, no dependencies – plain HTML5 canvas + vanilla JavaScript. Works on desktop, tablets and phones (touch controls appear automatically).
Open index.html in a browser, or play it on GitHub Pages: https://simon23-12.github.io/MINIrhetoricescape/
| Action | Keys | Touch |
|---|---|---|
| Move | ← → or A D | ◀ ▶ buttons |
| Jump (hold = higher) | Space, ↑ or W | ▲ button |
| Run | Shift or X | RUN button |
| Answer a riddle | click or 1–4 | tap |
| Back to map | Esc or 🗺️ | 🗺️ |
? blocks and hit the checkpoint flags.? blocks give a 50:50 joker for any riddle.Warerio hovers on a storm cloud above the throne room and keeps Princess Prosa in a cage with four bars – one for every riddle spell.
If the hearts run out, only the current round restarts.
All the learning content lives in riddles.js – no other file needs to be touched:
DEVICES – the codex entries (name, definition, example sentence)LEVEL_RIDDLES – two riddles for each of the three levels (one is chosen at random)BOSS_RIDDLES – the boss spells (the cage has one bar per riddle, so add or remove riddles freely){ device: 'simile',
q: 'Two things sit side by side, tied together by a tiny word…<br><b>Which device am I?</b>',
correct: 'Simile',
wrong: ['Metaphor', 'Alliteration', 'Personification'],
hint: 'There is a little word that builds the bridge between the two things.' }
Level layouts are defined in levels.js with a tiny builder (a.floor, a.plat, a.enemy, a.q, …). In the browser console, RE.start(3) jumps straight to the castle and RE.boss() to the boss fight. (?touch=1 on the URL previews the tablet layout on a desktop.)
| File | Purpose |
|---|---|
index.html, style.css | page shell, menus, riddle dialog, codex |
riddles.js | all riddles & definitions |
levels.js | level builder + the four level layouts + boss arena |
render.js | procedural graphics (characters, backgrounds, tiles) |
game.js | physics, game flow, riddle UI, world map, boss battle, sound |
All art and sound are generated in code (canvas drawing + WebAudio) – there are no image or audio files. Characters are original drawings inspired by classic platformers.